In Advance of RQII Vikings ...

First of all, you may be asking yourselves what the hell I am doing in here instead of the Traveller forum.

Simple. The forthcoming MRQII Vikings.

I never really got into Chaosium's RQ3 (the boxed set) until RQ Vikings - and then the game just took off. I got a chance to roleplay in the lands of the Norsemen, looting and pillaging - not raping, mind you, because that's just scurrilous propaganda - and essentially playing what amounted to Traveller in Dark Ages Europe with a wooden-hulled knorr replacing a Type A3 Fast Trader.

So now MRQII Vikings is on the verge of appearing on the shelves of FLGS, and I'm piqued by the idea of coming back to RuneQuest since I haven't played proper High Fantasy since HarnMaster and Ars Magica.

And with that explanation, an offering in the spirit of the forthcoming Vikings.

Gateway to The Viking Empire Unearthed

"In the 8th century, Denmark had neither cobblestone roads nor houses made of stone. The pagan king was guarded by fanatic warriors wearing animal costumes -- so-called "berserkers."

"Only their long boats were state-of-the-art -- fast and light but easily navigable. They allowed the Danes to develop a formidable network of trading routes. They plied Russian rivers all the way to Byzantium and sailed the North Atlantic to far-away Iceland, Greenland and even the northern reaches of North America.

"But there was an Achilles heel in this far-flung trading empire, and that was at Hedeby. In order for goods from the east to be shipped to the west, they had to cross the narrow strip of land at the base of present-day Denmark. Traders would sail inland on the Schlei Inlet, but when they got to Hedeby, their wares were offloaded and carted overland to the Treene River, 18 kilometers away. Only there could the goods be reloaded onto boats and sailed into the North Sea.

"For the duration of this short overland trek, the valuable goods -- including gold from Byzantium, bear pelts from Novgorod and even statues of Buddha from India -- were open to attack from the mainland. In order to protect this important trade artery, archaeologists now believe, a bulwark of earth, stone and bricks was constructed. The Danevirke, in other words, was little more than a protective shield for commerce."


Forget hack'n'slash dungeon crawling and random monsters. I'm looking forward to this supplement coming out so I can start playing really cool fantasy again.
 
I must say that Vikings did pinch my interest too.

Partially, because the Vikings themselves do give a really good basis for epic fantasy adventures of the Beowulf sort. Partially, because if it works, it could lay the groundwork for a lot of cool historical fantasy settings - Ancient Greek, Goths (VERSUS the Romans), Pirates, Samurai, Aztec, Arabian, Elizabethan, etc. I'm a fan of RQII Historicals.
 
TrippyHippy said:
I must say that Vikings did pinch my interest too.

Partially, because the Vikings themselves do give a really good basis for epic fantasy adventures of the Beowulf sort. Partially, because if it works, it could lay the groundwork for a lot of cool historical fantasy settings - Ancient Greek, Goths (VERSUS the Romans), Pirates, Samurai, Aztec, Arabian, Elizabethan, etc. I'm a fan of RQII Historicals.
Not to mention Ancient Egypt, Rome, the Campaigns of Alexander the Great, the Celts, Babylon/Mesopotamia/Assyria and Ancient China around the time of Lao Tse. Hells, even the Holy Land and the Middle East around the time of the emergence of Islam, or the Indian subcontinent around the time of Siddartha, the Gautama Buddha.
There are so many possibilities. And that's even before thinking of fictional settings like Atlantis, Lyonesse, Eldorado, Camelot or Shamballa/ Shangri-La, or speculative settings like the early Neolithic, the Minoan civilisation, or the Indus Valley civilisation. :)
 
Historical RPG had been largely neglected by everyone for years. I hope this is a new trend where RQ will bring back the good old days.
 
Jujitsudave said:
Historical RPG had been largely neglected by everyone for years. I hope this is a new trend where RQ will bring back the good old days.
Hear hear. And I don't mean battlefields and warfare and tons of miniatures either, but roleplaying - at the scale of the individual character in the Days of High Adventure.
 
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