Infojunky said:
I think a mechanic similar to the skill improvement one might work for the Physical and mental Attributes. In that training to increase an attribute would use the same as for a skill except using the Attribute score in place of the Skill total
Think a little bit about what you want out of the game mechanic. Balance. Making heroic characters. Realism. This may very well differ from one person to another.
Do you want character balancing?
For example, I think this is a design aspect of learning new skills. The more you know the harder to learn new skills. The mechanic (from the core rules) is independent of Int and Edu.
This helps those with less skills catch up with other characters with more.
This prevents a character with high characteristics from zooming ahead, gaining skills much faster than the other characters.
A mechanic for Physical and mental attributes based on a similar method of adding them up to determine time required would also tend toward character balancing. Characters with lower characteristics gaining characteristic improvements faster than those born more gifted.
Just pointing out what could be an unrealistic game mechanic because some folk seam to specify the reason for having such a mechanic is realism.
On the realism side, issues include
1) How to handle physical vs mental improvement - the realism of ones physical characteristics being a large part of the mechanic for mental improvement - and the opposite. I suggest somehow making the specific characteristic being improved be a larger portion of the mechanic than other characteristics because I'm not even sure why STR would effect INT training. END may be a factor, restricting how long one can train without tiring.
2) How to handle aging characters - is there a point at which one shouldn't be able to keep improving their physical characteristics? I suggest a mechanic where age is somehow added in to the equation to determine improvement.
3) How to handle a realistic limit to abilities - Bodies and minds are different and people do have limits. Not everyone can be a pro athlete, no matter how hard they try. Not everyone can bend spoons with their mind (increasing psionics) or practice and learn to multiply a dozen 10 digit numbers in their heads (without augmentations). Would someone with a 2 characteristic be able to improve it all the way to a 15 (or whatever the racial limit is). I suggest a mechanic where one can not improve beyond a certain amount over their starting characteristics - perhaps this matters more for some characteristics than others.
4) How does one handle a mechanic for losing characteristics - For example, if working out can improve ones STR and DEX, will being at a desk job and spending all ones free time studying to improve skills (or mental characteristics) make them go down? Like I stated earlier in this thread, if you are looking for realistic characteristic improvement, in real life there is usually a balance and one can loose characteristics too.
5) How to handle maintaining ones elevated characteristics - How permanent is an improvement? Someone that works out their brain and especially the body and improves typically needs to maintain a certain level of activity or they start to slip back to their norms.
Nerhesi mentioned improving strength and feeling it was permanent. I mean no offense, but consider the following and I'd like to hear your comments. Someone might have a lifestyle where they become out of shape and fell below their "body normal" physique so training would bring them back to their "body normal", making the change more permanent with a "average" life style than say an athlete that was already fit working 20+ hours a week to train for competition then not working out during the off season. They lose their edge and have to again work out 20+ hours a week to train for the next years competition.
6) How does one handle the Social characteristic - Should it improved via a mechanic? Should it be added in with other characteristics for the mechanic to determine their improvement? You all should know I am already not pro to a mechanic for improving the characteristics, I'm willing to brain storm on one; but I feel Social level is best to be still done as a role playing/GM modification and not with a mechanic.
7) How does one handle the Psionic characteristic - Can it be improved? Does it use the same mechanics? Is it used in the mechanics for improving other characteristics?