Builder said:Hey guys, quick question
Do you tend to give improvement rolls out at the end of every session, or do you give them out on a different timetable?
So far I have been giving them out every session and a lot of the players have them building up the sheets quite a bit.
Builder said:A different question, how have people found converting MRQI characters to MRQII?
Dan True said:Builder said:A different question, how have people found converting MRQI characters to MRQII?
I feel like there's missing an adjective from that sentence?
- Dan
Builder said:I think the sentence is ok and understandable, if it makes it any easier here it is done slightly differently.
How easy/difficult have people found it converting characters from MRQI to MRQII?
Builder said:Do you tend to give improvement rolls out at the end of every session, or do you give them out on a different timetable?
So far I have been giving them out every session and a lot of the players have them building up the sheets quite a bit.
Khamulcalle said:My players does not like coincidence when rolling how many points you get. which can (will) happen with the IR's.
So we made a system that works like every "Improvement Roll" is a 3 point unit. I will handout (depending on how tough and how well they played the senario) 1-5 "IR's", so they will get between 3-15 points. These can be used on skills, Characteristics or Hero Points. When a skill reaches over a hundred it costs 1 extra point, e.g to raise a skill from 102 to 103 will cost 2 points. If you wanna raise a value from 201% to 202% it will cost 3 points (1 in base and 2 extra points cause of the 200% value)
To raise a Characteristics you add your value with the value you want to have. e.g If you wanna raise STR from 12 to 13 will cost a total of 25 points.
A player cant add more than 10 points in one skill. But you can harvest points when you want to raise a Characteristics (cause you cant get 25 points in one session)
If you have the IR-modifier you will get 3 extra points so you will get 6-18 points depending on the outcome of the senario.
/K