Deleriad
Mongoose
I've been thinking about IRs recently and wondering about a different mechanic. IRs are derived from older versions of RQ where you had a chance of learning from experience each time you successfully learned a skill. Rather than tracking skill use, IRs are awarded at a certain point.
The basic premise is that the higher the skill, the slower it advances. IRs, like older experience rolls, do this by reducing the chance of gaining an increase as your skill gets higher. However, if you do get an increase then the amount of the increase stays constant. So I'm wondering about changing this.
My proposal is that you no longer have to make a roll for an IR, instead, the amount you get for an IR decreases as a skill increases. E.g.
|Current skill| Increase|
|1-50%|1d6+1|
|51-100|1d6|
|101-150|1d6-1*|
|151-200|1d6-2*|
*minimum increase of +1.
That is just an example - I've made the increase quite rich because IRs are quite stingy when played RAW. It might also work better with the training options in the GM guide as you would no longer need different mechanics.
What do people think? One disadvantage might be that some players would need to look at a table to remind themselves about what their increase is but it's a maximum of once per session so probably not that much of a problem.
The basic premise is that the higher the skill, the slower it advances. IRs, like older experience rolls, do this by reducing the chance of gaining an increase as your skill gets higher. However, if you do get an increase then the amount of the increase stays constant. So I'm wondering about changing this.
My proposal is that you no longer have to make a roll for an IR, instead, the amount you get for an IR decreases as a skill increases. E.g.
|Current skill| Increase|
|1-50%|1d6+1|
|51-100|1d6|
|101-150|1d6-1*|
|151-200|1d6-2*|
*minimum increase of +1.
That is just an example - I've made the increase quite rich because IRs are quite stingy when played RAW. It might also work better with the training options in the GM guide as you would no longer need different mechanics.
What do people think? One disadvantage might be that some players would need to look at a table to remind themselves about what their increase is but it's a maximum of once per session so probably not that much of a problem.