Impaling damage.

One thought I've been having is to lower impaling damage a bit. Instead of max+roll (+roll again when you yank it back out), just make it max damage + whatever comes from yanking it back out.

Thoughts ?
 
I'm pretty sure the RAW is that the weapon does just Max Damage on an impale, and rolled on the (sucessful) yank (or 1d4 on a failed yank).

I think you are using the Max+Rolled from earlier RQ's.
 
Back
Top