If we're talking a major rework of fleet lists then your right we can change anything. I was hoping we'd try to maintain some flavor though. I would like to be able to run an all G'Quan fleet and have it be viable though...
Okay,
option 1 has a fixed number of activations, not necessarily evenly divided. So you max out your squadrons and try to move them last, to minimize loss of firepower. This leads bad to the old sink issue... the drazi will have more ships, which under this stacking, get forced earlier into the activation sequence than races with truly viable large ships. If your opponent stacks his first several activations with scouts and jump point activations you end up not being able to shoot at all, with a number of activations worth of ships. Since the Drazi don't benefit from scouts, they are pretty restricted on what ships they can take to 'sink' within the limited system.
option 2, with holding back one ship, doesn't work better for the Drazi, as their large ships are worthless compared to their pl mates.
Just saying, as always, you must fix bore sight at the ship level not the overall game level, at the same time you fix initiative sinking. And while changing the drazi fleet to make it less bore sight dependent might cover up the issue, it still means you have to sink ie buy small ships to make your bore sighted ships effectively more maneuverable, in any race that uses bore sights. Bore sight needs a mechanic addition that removes the need to sink to line up on targets that would otherwise be normally targetable but for lack of sinks.
Ripple