Condottiere
Emperor Mongoose
Probably very self conscious about the size and shape of their tails.
Yeah, the average Aslan male is supposed to 2.1 m tall and 95-110 kg. And they don't look like a bad guy from some third rate anime mag either.They're big enough now to be inflatable yard decorations. That's why Aslan females do everything. The males are too big to get in the car.
I think in CT they were something like 2 meters tall and 100kg, slightly taller and stockier than the average human.
AoCS v. 1 says that some lineages of Aslan have long tails and some have stubbed tails in the same way some Humans are blonde and some are brunettes. Culturally it doesn't matter but I have no doubt that there are some Aslan males who vainly gloat over the thickness of their mane or the size of their tails. But I don't think the real serious Aslan respect that type all that much... 'style before substance', etc.Probably very self conscious about the size and shape of their tails.
Every source including Mongoose says:Yeah, the average Aslan male is supposed to 2.1 m tall and 95-110 kg. And they don't look like a bad guy from some third rate anime mag either.
I've always objected to Mongoose's portrayal of Aslan as 'Capt. Kirk throwing a temper tantrum like a two year old'. If I am supposed to treat the Aslan as a distinct culture that is a direct competitor to the Third Imperium, the least Mongoose can do is treat them that way too.
My problem is that they have very frequently "taken it too literally". I'm quite certain they read Niven, but I don't think that means they had the Kzinti in mind when designing the Aslan. What little information we have suggests otherwise, actually. And every time you see someone draw on Niven for Charted Space, it changes existing material.I'd suggest that looking at all of the inspirations for these aliens is instructive – I'd hope that it encourages people to go and read about the Hani, about the Kzinti, see where the authors of Traveller where coming from and make their games better through a deeper understanding of the Urtext (while not taking it too literally, of course).
For me, RPGs like Traveller are a chance to play in the settings and stories I am familiar with from my science fiction reading, that includes literally playing in some licensed setting all the way to playing in the Travellerverse, which is a particular cake baked with lots of these ingredients.
I just don't see the sense in trying to insist that this is an isolated thing, in an isolated pocket, that references nothing else. That seems to me to cut Traveller loose from the rich inheritance of source materials it synthesises and simulates.
My problem is that they have very frequently "taken it too literally". ... And every time anyone writing about them draws on Niven, they run away from that with their Kzinti "inspiration." That, and the art issues, has sort of worn a pain point into being for me, I guess![]()
One issue is that most of us GMs are not talented actors capable of inhabiting a wide range of subtly-different but utterly alien identities and portraying them consistently and believably to the players.Yeah, the average Aslan male is supposed to 2.1 m tall and 95-110 kg. And they don't look like a bad guy from some third rate anime mag either.
I've always objected to Mongoose's portrayal of Aslan as 'Capt. Kirk throwing a temper tantrum like a two year old'. If I am supposed to treat the Aslan as a distinct culture that is a direct competitor to the Third Imperium, the least Mongoose can do is treat them that way too.
One issue is that most of us GMs are not talented actors capable of inhabiting a wide range of subtly-different but utterly alien identities and portraying them consistently and believably to the players.
So for a TTRPG we need broad brush strokes and memorable traits. And since we don't actually know any aliens (except, maybe, Mark Zuckerberg) every sophont is going to be portrayed as a human who has some difference. So murderous vegans, honour- and land-obsessed samurai, manipulative sneaks, emotional-mood-swing, speed-obsessed dogs and so on are all we have. And we need comprehensible, predictable portrayals so that players can make decisions that have predictable outcomes to avoid yet more analysis-paralysis.
We do this (even if Social Sciences graduates from Columbia pretend that they don't) for human nationalities we've known of for centuries (Russia/Iran: "English people are dangerous manipulators", France: "English people are arrogant", USA: "English people are aloof with wonky teeth", Greeks: "English people are sneaky art thieves", Scotland: "English people rig the world cup draw" etc...) so how can we possibly avoid it for imaginary aliens?
If Aslan have no "cliche" and are a range of people with the same range of traits as humans in the same situation would have, then they're not other.
I only know of one Aslan in the published material I own who "throws a fit" (In the Borderland Run) and he has an extremely good reason to do so. I don't know what your GM has done on these lines but there are a lot of canonical Aslan characters in Mongoose-published materials for whom "throwing a fit" or "childlike" behaviour would be entirely and jarringly out of character!We certainly have stereotypes and cliches and oftentimes those cliches are negative. This is part of humanity's subconscious habit of categorizing everything in terms of 'Us' and 'Them'. And, of course, most stereotypes have a kernel of truth buried in them somewhere.
What I object to in the case of the Aslan is the trivializing and infantilizing of the race. Vargr are stereotyped seriously ['Wolfman space pirates'], as are human cultures like the Vilani ['Corporate drones, but don't mess with them']. But the depiction of Aslan as children throwing a fit makes them more easily dismissable.
I'm hoping that the Aslan books coming out next year [as was announced this week] will address this problem.