CZuschlag said:... it's really hard to get more than 4 Raiders and still be cost-effective with the 8-ship limit!
Clanger said:I would say as the Huge Hangars are not part of the FAP system and the main ships have already had them factored into the cost. So I do not see a problem with the Huge Hangar on the Ma'cu and Amu. And considering people want to lower the Amu's Hull.
Also considering the other "boosts" other races are getting, this does not seem over powered.
hiffano said::roll: :?
I always carry fast destroyers and light cruisers on my mothership. . .
David said:I don't like the idea of the Accurate trait being applied. Perhaps using Dodge should prevent the surviving fighters from attacking the next turn instead?
katadder said:I go with 1 war level cruiser and 2 fast cruisers
silashand said:David said:I don't like the idea of the Accurate trait being applied. Perhaps using Dodge should prevent the surviving fighters from attacking the next turn instead?
IMO too difficult to track. Besides, send in half your fighter and they activate the GEG pulse, then the rest go in with impunity the next round and actually do some real damage along with every other ship in your fleet that can get range to it. If the Drakh player chooses not to activate it, you're no worse off than fighters ever are against the Drakh. In other words, it really is situational whether it's better to use the GEG or the GEG pulse since there is a serious tradeoff to do the latter.
Much, *much* better than the Crit Protection idea IYAM. IMO that would only be useful if every ship that activated it gained +1 to its hull value, otherwise literally *everything* in the game will be slamming normal damage into it at a greatly enhanced rate. Doesn't matter how many crits you can ignore if you have no hull points left! Sorry, but the crit protection idea, especially since it has to last the entire game, is far too unbalanced in a negative way since there are so many ways to circumvent/negate it. Change it per some of the other suggestions and I might think it's worthwhile, but as is it's just not worth it, even on the Amu.
katadder said:I go with 1 war level cruiser and 2 fast cruisers
I like that config myself. The Dra'Vash is an awesome ship IMO and a 2-ship squadron of FDs is not bad either.
Cheers, Gary
David said:GEG wave goes off just before fighter attacks happn, fighters that choose to dodge don't get to attack. Too difficult to track? That's crazy talk....![]()
silashand said:David said:GEG wave goes off just before fighter attacks happn, fighters that choose to dodge don't get to attack. Too difficult to track? That's crazy talk....![]()
Sorry, for some reason I was thinking you meant for the current turn and subsequent. Dunno why I thought that. Probably just lack of sleep ;-). Still, I think it should be somewhat offensive since the penalty for using it is *very* steep considering that the fighters would all still be there the next turn to take advantage of it. Basically your idea would just stop them from attacking for a turn, yet leave the entire ship vulnerable to their attack the next. The vast majority of fighters out there can only crit a Drakh vessel anyway so in reality it would turn the ability into a handicap with almost no benefit to using. I think the original idea is still the best as it has an advantage and a disadvantage of approximately equal game value which is how I think P&P is supposed to apply to most fleets, i.e. give them options, but not boost them unless they are already weak like the Drazi and/or Abbai.
Cheers, Gary
David said:Drazi weak! Quiet! I kill you! ;>
silashand said:David said:Drazi weak! Quiet! I kill you! ;>
This coming from Drazi Supreme General Akhmed, I presume? ;-)
Cheers, Gary
katadder said:I go with 1 war level cruiser and 2 fast cruisers