Just pulling this out of the Vorlon thread into a new one so as not to keep the other OT. Just my idea for something for the Drakh:
GEG Pulse
Though the normal application of the Gravitic Energy Grid defense systems employed by the Drakh is as a wide-field energy dampener, they have experimented with other ways this electromagnetic field can be used, some of which show promise. One such application is what has been termed a "GEG Pulse." By constricting the dampening field around the ship to only a few centimeters from the hull, the Drakh can cause large amounts of energy to build up in the bio-capacitors which upon release, causes a massive shockwave of bioelectric energy to surge forth in all directions for a brief moment. Though usually ineffective against the larger hulls of spacefaring vessels, against small craft such as fighters the overload can be catastrophic, often destroying the vessel. The unfortunate side effect of this is that the GEG takes a short while to recover, leaving the ship defenseless until the energy stores build up again.
Any Drakh vessel with an active Gravitic Energy Grid may unleash a GEG pulse during the Antifighter phase. Only those craft with the fighter and/or breaching pod traits can be harmed by the GEG pulse. Every eligible craft within 1" + the GEG rating of the Drakh vessel at the time of activation will suffer an attack with the AP and emine traits and with a number of attack dice equal to the generating ship's GEG rating. Once this has been accomplished, the activating ship will count as having lost the GEG trait until the end of the following turn, at which time enough energy will have been built up to restore the energy grid. A ship may not use any Special Actions during the same turn it activates the GEG pulse, otherwise it may act normally, i.e. move/shoot/etc.
Edited as per suggestions.
Comments welcome.
Cheers, Gary
GEG Pulse
Though the normal application of the Gravitic Energy Grid defense systems employed by the Drakh is as a wide-field energy dampener, they have experimented with other ways this electromagnetic field can be used, some of which show promise. One such application is what has been termed a "GEG Pulse." By constricting the dampening field around the ship to only a few centimeters from the hull, the Drakh can cause large amounts of energy to build up in the bio-capacitors which upon release, causes a massive shockwave of bioelectric energy to surge forth in all directions for a brief moment. Though usually ineffective against the larger hulls of spacefaring vessels, against small craft such as fighters the overload can be catastrophic, often destroying the vessel. The unfortunate side effect of this is that the GEG takes a short while to recover, leaving the ship defenseless until the energy stores build up again.
Any Drakh vessel with an active Gravitic Energy Grid may unleash a GEG pulse during the Antifighter phase. Only those craft with the fighter and/or breaching pod traits can be harmed by the GEG pulse. Every eligible craft within 1" + the GEG rating of the Drakh vessel at the time of activation will suffer an attack with the AP and emine traits and with a number of attack dice equal to the generating ship's GEG rating. Once this has been accomplished, the activating ship will count as having lost the GEG trait until the end of the following turn, at which time enough energy will have been built up to restore the energy grid. A ship may not use any Special Actions during the same turn it activates the GEG pulse, otherwise it may act normally, i.e. move/shoot/etc.
Edited as per suggestions.
Comments welcome.
Cheers, Gary