Recently I had an idea for a traveller supplement which was has been afaik never released. The topic is science and engineering. We have alien modules, equipment catalogues, space ship manuals and alot of other stuff, which is released in each new edition. But there was never a supplement which is solely dedicated to research, engineering and science. Which subtopics could such a supplement comprise?
-what means science to the 3rd imperium (or other star empires in proximity to the imperium)?
-History of science in the 3rd imperium including the most famous scientists in history and present.
-what is the current state of science in the different cathegories like eg. mathematics, astronomy, physics or psychology in this part of the universe. (average science which is teached in universities and top science)
-most important and popular scientific theories in the 3rd imperium? (including a list of easy to remember principles for characters, when they want to discuss ingame about these theories)
-famous universities and research labs in the 3rd imperium and other species.
-galaxy of wonders: -10 most strange places in the galaxy which have a scientific value and research bases located at them
-black science - science which is forbidden and amoral but could be a source for adventuring, maybe there are "evil" organizations/companies which make a living of forbidden science
-Deep space exploration and colonization - How to explore the galaxy and/or to colonize a planet? (dangers, work on a newly colonized planet including a couple of adventuring ideas)
-engineering: a smaller subtopic could be a couple of articles about spaceship technology and engineering principles and the differences between the engineering philosophy of the different species. (with special view to eg equipment, jump drive, ship hulls, transportation networks, computers etc.)
-List and names of scientific/engineering tools and devices of the 3rd imperium and how to use them
-Strange and/or useful Alien tech - (like the hiver adaptable ultra-screwdriver )
-ideas for science adventures
This supplement could be a valuable source for all characters which have some skill level in science, but of course especially if you want to play an academic or scout. I am sure its difficult to produce because its not just another equipment guide or alien module but OTOH it should be very useful for all travellers which are operating in a scientific environment.
-what means science to the 3rd imperium (or other star empires in proximity to the imperium)?
-History of science in the 3rd imperium including the most famous scientists in history and present.
-what is the current state of science in the different cathegories like eg. mathematics, astronomy, physics or psychology in this part of the universe. (average science which is teached in universities and top science)
-most important and popular scientific theories in the 3rd imperium? (including a list of easy to remember principles for characters, when they want to discuss ingame about these theories)
-famous universities and research labs in the 3rd imperium and other species.
-galaxy of wonders: -10 most strange places in the galaxy which have a scientific value and research bases located at them
-black science - science which is forbidden and amoral but could be a source for adventuring, maybe there are "evil" organizations/companies which make a living of forbidden science
-Deep space exploration and colonization - How to explore the galaxy and/or to colonize a planet? (dangers, work on a newly colonized planet including a couple of adventuring ideas)
-engineering: a smaller subtopic could be a couple of articles about spaceship technology and engineering principles and the differences between the engineering philosophy of the different species. (with special view to eg equipment, jump drive, ship hulls, transportation networks, computers etc.)
-List and names of scientific/engineering tools and devices of the 3rd imperium and how to use them
-Strange and/or useful Alien tech - (like the hiver adaptable ultra-screwdriver )
-ideas for science adventures
This supplement could be a valuable source for all characters which have some skill level in science, but of course especially if you want to play an academic or scout. I am sure its difficult to produce because its not just another equipment guide or alien module but OTOH it should be very useful for all travellers which are operating in a scientific environment.