I don't get the White Star Fighter

animus said:
... except every e-mine costs you a skirmish ship in VP's.
Lazy_bum_student said:
I dont mind too much their cost, although its a bit expensive you do get an anti fighter and anti ship fighter rolled into one. What i dont like is dodge 4+ on it. With a score like that with its high VP value I know i would be targeting with with my 2ndary ships and maybe some of my primary ones, just so they dont hurt me and for the free VP's.

And i really really hope shakey doesnt read this and get the idea of shooting them out of the sky at range.
Since when did it give away Skirmish level victory points?

It's an auxilliary craft therefore gives away 1VP if it's killed!
 
Triggy said:
Since when did it give away Skirmish level victory points?

It's an auxilliary craft therefore gives away 1VP if it's killed!

Only in Mongoose tourney rules.

In normal games for every wing or part thereof of independent aux craft that you destroy you get the VP for a ship of the same PL as the wing.

For aux craft based on a ship, you ghet no VP in normal games, it's included in the VP for the mother ship.

LBH
 
well it doesnt seem to be a good value at skirmish anyway. If you played with a standard 5 point Raid game you could get 8 WS-F for 4 of those points...or you could get a WS-Carrier for 4 points and get the 8 WS-Fs with it.

And in a 5 point battle a WS-Carrier would be 2 points and 2 points would only get you 6 WS-Fighters at Battle Priority.

In a 5 point War a WS-Carrier is 1 point but 1 point would only get you 4 WS-Fs.

Only at skirmish level and below where you couldnt take a WS-Carrier would it even have a chance of making sense, but even then I would take other ships at the level that could survive more than one hit.
 
It's a bit like the Drakh Mothership, you just have to do the quick math and try and evaluate when the best time to take it is.
 
Just to clarify my above objection to the fighter comparissons I am seeing.

We are not including the initiative bonus of the race in the calculation. This is important as it determines who picks what fights dogfightwise.

We are not including the various roles that fighters can play. Support/supported flights fight very differently from standard flights and can easily force one on one fights that would otherwise never develope.

We are not including the effects of speed. The lunge range of fighters is a big deal, and often is more important than the AD or dogfight rating. The falkosi is not great shakes until you notice the speed.

We are not including whether the fighters mesh well with their stable mates and or fleets. The Nial has a real arguement that it does not do a good a job as the 'fury/t-bolt due to interceptor rules but the Whitestar works very well with both its fleet and its stablemate the Nial/EA loans. Its the heavy in a pack of lighter fighters.

The pitch I have heard on all the fighter threads is about dogfight vs dogfight or comparison to the T-bolt. Given no fighter seems to live up to the t-bolts abilities perhaps the issue is the accessibility of the t-botl and not that the other heavy fighters are too expensive.

Ripple
 
the problem is that a WS fighter is too fragile. with it's 4+ dodge it's just too easy to kill to justify a whole skermish point. it has about the same damage potental as 2 flights of nails but much less survivabilit (no stealth, worse dodge, only a singe flight instead of 2, and the same dogfight). then when compared with the full flrdged WS there is no way 2 WS fighters are worth the same as a single White Star (again, it just can't survive well enough).

sure the WS carrier is good, and makes it's fighters very effective, but as an indapendent fighter....

i'd say, give the WS fighter either a better dodge, or a stealth score, then at least it might compare favorably with 2 Nail flights (6 T-bolts or starfurys would probably still outmatch it in usability).


Or as a completely different aproacg maybe a skermish point should buy 1 WS fighter an 2 Starfurys, that way it get's a break as far as having to hold off a skermish point's worth of enemies by itself.
 
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