First this is my first post and I have searched the forum to see if this has been asked before but there were WAYYY to many hits!!
When a ship creates a jump point to enter real space can it enter the table on the same turn? The FAQ was not clear on that.
also
Confused regarding hyperspace.
In the rules page 26, para 7 says:
"... a ship creating a jump point may not turn, launch fighters or use any special actions in the same turn. ........ Ships using a jump gate or jump point created by another ship are not subject to these penalties."
On page 16, in relation to the Advanced Jump Engines says;
"......the ship (that initiates the JG) may act normally on the turn it arrives. ...... Other ships that use this jump point will not be able to act normally on the turn they arrive unless they also have the Advanced Jump Engine trait."
So, why do ships piggy backing a 'normal' jump point act normally, while those using a AJP act like zombies?
Many thanks
When a ship creates a jump point to enter real space can it enter the table on the same turn? The FAQ was not clear on that.
also
Confused regarding hyperspace.
In the rules page 26, para 7 says:
"... a ship creating a jump point may not turn, launch fighters or use any special actions in the same turn. ........ Ships using a jump gate or jump point created by another ship are not subject to these penalties."
On page 16, in relation to the Advanced Jump Engines says;
"......the ship (that initiates the JG) may act normally on the turn it arrives. ...... Other ships that use this jump point will not be able to act normally on the turn they arrive unless they also have the Advanced Jump Engine trait."
So, why do ships piggy backing a 'normal' jump point act normally, while those using a AJP act like zombies?
Many thanks