The Gundermen voluntarily become vassals of Aquilonia, believing it to be far simpler than a protracted battle which they know they will lose. For their part, the Aquilonians know to keep their “vassals” at arms length and not treat them with undue hostility. For the most part, the relationship works for the better part of a thousand years.
800 AA (0 TR)
Founding of the Hyrkanian kingdom of Turan. The Hyrkanians of the Empire use the Turanian calendar.
Conan the Barbarian conquers Aquilonia.
Conan the Great abdicates his throne.
Aquilonia conquers Zingara. Many Zingarans flee by sea to Nuevo Zingara, far to the south along the Black Coast.
Aquilonia conquers Argos. Many Argoseans flee by sea to Kehnooryos Argos, far to the south along the Black Coast
Arius, Priest of Mitra, enters the Pictish Forest to convert the savages and is captured by Gorm, a young chieftain. Gorm spares Arius, and thus begins the long march of Pictish conquest.
Aquilonia conquers Ophir.
The first Pictish mercenaries enter Aquilonian service, much to the disgust of the Bossonians.
Aquilonia conquers western Shem, which was held by Koth. Koth and Corinthia pay tribute to Aquilonia, though Koth begins working with other nations secretly against Aquilonia.
Nemedia makes an alliance with Brythunia and Zamora, and secretly Koth, against Aquilonia. This alliance is first tested against an invading horde of Turanians and Hyrkanians, who sweep over Zamora, ravage Corinthia, and invade Brythunia. The alliance, led by the Nemedians, extirpate the invading force on the Lema Plains south of the capital of Kelbaza. The force, and most subsequent forces, include many mercenary Cimmerians, Zingarans, and Shemites. The Nemedians occupy Zamora, and keep garrisons in Brythunia and Corinthia.
Turanians again invade Zamora, and the Zamorans, Nemedians, and Brythunians push them back, aided secretly by Koth.
The Stygians are defeated at a great battle by the Aquilonians, but rather than try to occupy the vast kingdom, the Aquilonians satisfy themselves with tribute.
Turanians invade Zamora a third time, losing to an alliance of Zamora, Nemedia, Brythunia, and Hyperborea aided (yet again) secretly by Koth.
Great battle between Aquilonia and Hyperborea in the Border Kingdom. Hyperborea loses, but Aquilonia does not push its advantage.
An Aquilonian army under the leadership of a rogue general invades Asgard from the Border Kingdom. The army is slaughtered in the lands of the Wolfraven Kings. It is said the Aesir had assistance from “rogue” Hyperborean wizards.
Fourth and final invasion of the Turanians, repulsed by the Zamorans, Nemedians, and Brythunians, aided (as usual) secretly by Koth.
The Aquilonians, with Zingaran, Ophirean, Argosean, Shemite, and even Stygian and Pictish auxiliaries and mercenaries, invade Nemedia, which is backed by Brythunians, Hyperboreans, and Zamorans, plus a dash of Cimmerian, Aesir, and Kothite mercenaries. The final battles go to the Nemedians, and thus goes the war, as the Aquilonians lose their Bossonian longbowmen, who retreat to save their own homes, currently being invaded by the Picts.
Gorm begins his invasion of Aquilonia by ravaging the Bossonian countryside. The Bossonians, upon hearing of this, return from their service to their Aquilonian masters and retreat to defend their homes, costing the Aquilonians their war against the Nemedians.
The Picts are thrust out of the Bossonian Marches by the Bossonians.
The Bossonians are slaughtered by the treacherous Aquilonians, in vengeance for their abandoning the field in Nemedia.
The Aquilonians (strangely sans Pictish mercenaries) again invade Nemedia. The Picts, under Gorm (now 55 years old and an old man) invade Southern Bossonia in force, with his hordes led by generals trained by the Aquilonians! Bossonia falls, and the last remnants of the Southern Bossonian people are extirpated. The Imperialists in Tarantia take little heed, pressing the battle in Nemedia.
The Picts move out of Southern Bossonia and into the Tauran, burning and pillaging as they go. The Aquilonians finally notice, and withdraw a few troops from the Nemedian invasion. The army sent to stop the Picts is extirpated. The Tauran is overrun by the end of the campaign season.
The Gundermen of the Aquil0nian army, hearing of the Pictish invasion, abandon their posts and return to Gunderland at the end of winter. Zingara, Argos, and Shem explode in rebellion against the Aquilonians. The Aquilonians retreat from the field in Nemedia, and are routed as they flee.
At the beginning of spring two Pictish armies leave the ravaged lands of the Tauran. One army invades the Central Provinces, the other invades Gunderland. The southern force sweeps over the land and razes several Aquilonian cities, while the northern force is thrust back by the Gundermen pike. The tattered Aquilonian army meets the southern force at Pellia, and is about to destroy it when the northern Pictish army joins the fray and extirpates the Aquilonian force. The Picts winter in the Central Provinces, while the tattered remnants of the Aquilonian army retreats to Tarantia. The “provincial” forces in Zingara, Argos, and Shem are never heard from again.
The Aquilonians find, much to their chagrin, that mercenaries cannot be had for any price, as the normal companies of Free Companions are all busy employed by the Kothites (now invading Shem) or building their own kingdoms in Zingara, Argos, and Shem. Only the Ophireans answer their call, and there are few enough of them left after the debacles at Belverus and Pellia. The rag-tag remnants of the Imperial Army, plus a few Ophireans and such militia as could be rounded up or shanghaied, meet at Tarantia and await the invasion… which never comes. For the Picts, reinforced from the motherland by thousands of new recruits, invade Tanasul and Shamar, where the Aquilonian forces are thin. Foolishly, the Aquilonian Emperor splits his forces and has them march out to meet the Picts. Both forces are slaughtered, but only by the end of the season. By the end of the year more than half of Aquilonia is in Pictish hands, leaving only Tarantia, Poitain, and Gunderland free of the savage flood.
Note that Gunderland has absorbed most of Northern Bossonia, those bits that were not taken by the Picts or the Cimmerians. Thus, the Gundermen have the last remaining contingents of Bossonian archers of all the Aquilonian forces.
Meanwhile, the Nemedians foolishly decide to take advantage of the Aquilonian troubles and withdraw their forces from Zamora, Corinthia, and Brythunia in order to attack Tarantia. Before the last soldiers march from Arenjun rumblings could be heard from Turan…
Zingara, Argos, and Shem are caught up in internecine wars, while Koth is busy invading northwestern Shem and absorbing Khoraja and Khauran.
The Aquilonians of Tarantia are able to breath a sigh of relief, though only barely, as the Pictish forces, again reinforced from the homeland by thousands of warriors, are temporarily set back by attacks from Gunderland and Poitain. These two forces tie the Picts down for the entire campaign season, though it ends up being a one-time event, as both are subsequently attacked from behind, the Gundermen by invading Cimmerians and the Poitainians by rogue Zingaran forces.
The Nemedians are also unable to take advantage of the Aquilonian situation as they are simultaneously invaded from both the north and the east. The Cimmerians boil out of their misty hills, extirpate the petty princelings of the Border Kingdom, and invade Tor and the Northern March. Meanwhile, the Turanians and Hyrkanians invade on two fronts. The Turanians invade Zamora and quickly overrun the weakened cities, slaughtering thousands and pillaging wherever they go. At the same time a horde of Hyrkanians, led by the Kuigar tribe (whose leaders were known as the “Blue-Eyes” for their ancient line of great warrior-khans with glittering blue eyes) cross the icy deserts and tundras north of the Vilayet and invade Brythunia. By the end of summer small skirmishes between east and west have occurred on the Nemedian borders.
Zingara dissolves even further into pocket princedoms, while Argos settles down, each city becoming a state unto itself with a nominal alliance formed at Messantia, the ancient capital. Western Shem is united under the King of Asgalun, save for Eruk, which is occupied by the Kothites, and Shushan, which has been taken by a mercenary Stygian and his army.
1760 AA (960 TR)
The Picts, even further reinforced, to numbers which defy all sense and reason, are unified into one army again under Gorm and pointed directly at Tarantia. With the Gundermen and Poitainians occupied by their own problems, and the Nemedians troubled on their northern and eastern border, the Tarantians stand alone. Even the remnants of the Ophireans have abandoned them, as advance Hyrkanian forces are invading the eastern reaches from Corinthia. It is then, with a terrible horde of Picts covering the earth around the city of Tarantia for as far as the eye could see, that the Emperor descends into madness, and calls upon his Magister to cast a great spell “to rid Us once and for all of these beasts.”
Pelianthes the Mighty, Magister of the Aquilonian Emperor, attempts to destroy the Picts using the Acheronian Spell of Eldritch Alteration, which should turn all the Picts within a hundred miles “into the simple beasts they are.” It backfires, miserably, as the spell transforms most of the Picts (more than a hundred thousand) into half-men, half-beasts… beastmen, including orcs and ogres. Gorm himself is transformed into an ogre of most potent form. The spell also shatters the seals placed long ages ago on the gates to Goblin, and weakens those placed on the gates to Faerie. Many Acheronian mummies chuckle in their sepulchers. While their transformation confuses the Picts for a time, it slows them not at all, and the raging horde turns on the city tooth and claw (literally). Tarantia falls, the walls and buildings are razed to the ground, and all occupants are slaughtered without mercy. The last remnant of the Aquilonian Empire dies in a single day in fire and blood and slaughter. The Picts thereafter settle down for a while and consolidate their position in Aquilonia, satisfying themselves with small raids against Gunderland, Poitain, and Nemedia. Most see their transformation as an improvement, a blessing of their patron god, Jhebbal Sag.
The Hyrkanians who invaded Brythunia the prior year, the Kuigar, seem satisfied to simply skirmish with the Nemedians as they pillage, rape, and plunder their way across the land. Similarly, the more civilized Turanians are pleased to consolidate their holdings in Zamora and take Corinthia city by city (with small raids far and wide). This leaves the Nemedians time to repel the Cimmerian invasion, which they do (at great cost) by the end of the season. The Nemedians begin to employ whole tribes of Aesir in their battles against the Cimmerians and Hyrkanians.
The Kuigar continue to pillage Brythunia and skirmish with the Nemedians, Hyperboreans, and even the Turanians. The Turanians continue to slowly absorb Corinthia, even though the Nemedians are providing the city states with as much assistance as possible.
The King of Shem takes Shushan.
The Kuigar Great Khan attempts an invasion of Cimmeria after a young Cimmerian warrior slays his elder son in drunken combat. The Kuigar are initially successful, but the Cimmerians take the fore when the horde reaches the high hills, and the Great Khan is slain. The Kuigar retreat to Brythunia where the Khan’s younger son, Tanaka (age 18), is elected Great Khan. He marries his brother’s widow, the daughter of his father’s greatest enemy (now deceased). Her three-year old son by the elder brother is packed away and never heard from again.
The King of Shem takes Eruk.
Tanaka Khan cements his control of the Kuigar Khans and roots out all dissent. He also approaches the Turanians, seeking to build an alliance. Kuigar assistance at several battles in Corinthia ends up being central to Turanian success.
The Picts boil out of Aquilonia and Pictland and invade Zingara in great numbers. The pocket princelings fall in quick succession until thousands of Zingarans flee their nation on foot or by sea. Many flee to Argos.
Tanaka Khan, the Great Khan of the Kuigar, cements the union between the Hyrkanians and the Turanians by marrying the only daughter of King Yaraghan VII (his second wife). Yaraghan dies the next day, apparently drowning in his own seraglio while in a drunken stupor. Tanaka Khan takes the next five years to meld his Turanian and Hyrkanian forces into a single, unstoppable horde.
Duke Garman of Gunderland dies in battle with Goblins. His 25-year old son, Gerald, ascends the throne, but refuses to take the title of King… as yet.
Koth dissolves into civil war, with factions spurred on by both Tanaka Khan and the King of Shem. Shem invades southwestern Koth.
Shem conquers western Koth, while the King of eastern Koth applies to Tanaka Khan for “assistance.” His kingdom is quietly absorbed.
1770 AA (970 TR)
The hordes of Tanaka Khan invade Shem. The battle is fast and fierce, and the eastern reached of the kingdom quickly fall to the unstoppable hordes.
The Picts and beastmen invade Argos and Ophir. Both nations, bankrupted and on the verge of collapse already, fall quickly, and savages rule both lands before the year is out. Only Ianthe is spared their depredations (at this time) as a force of Nemedians, backed by their Aesir federates and a motley crew of wizards from various Hyborian nations, holds the city to keep the Great Bridge from falling into Pictish hands.
1773 AA (973 TR)
The bestial Picts and the Hyrkanians first encounter each other in full force in the ruined city of Khorshemish. The battle goes to the Picts this time.
1774 AA (974 TR)
The Hyrkanians take Eastern Ophir from the Picts.
1775 AA (975 TR)
Asgalun, the last city held by the King of Shem, falls to the Hyrkanians, and Shem is no more.
1780 AA (980 TR)
Tanaka Khan beings the reduction of Stygia.
By this time Nemedia is the only remaining major Hyborian kingdom, and has maintained a level of civilization only through sacrificing much of its “Hyborian” character. The army is led and mostly composed of Aesir, who have adopted many Nemedian ways. Many Aesir have married into the noble families and been granted lands within Nemedia to defend. The Belveran Guard is composed entirely of Aesir/Nemedian warriors of the second generation. Though many Aesir have adopted worship of Mitra, most maintain their pagan ways or combine the beliefs.
Duke Gerald of Gunderland proclaims the official death of the Aquilonian Empire and takes the title King of Gunderland.
1785 AA (985 TR)
Tanaka Khan conquers Stygia, continues on through to conquer Keshan and most of Kush.
Meanwhile, Gorm, now 80 years old and still feeling sprightly, spurs his people on to conquer western Shem and Koth while Tanaka Khan is otherwise occupied.
Avernus, the only son of the king of Nemedia, disappears after being accused of sorcery and attempted regicide/patricide.
1790 AA (990 TR)
Tanaka Khan is poised to invade Amazonia, Nuevo Zingara, and finish off Kush when he realizes that the Picts mean business, and returns to push the Picts back from Shem and Koth. He returns to the north and begins reducing the Pictish tribes in his former lands.
1795 AA (995 TR)
Tanaka Khan re-conquers the northern lands lost to the Picts. Unfortunately, rebellion rises in the Black Kingdoms and Stygia, and he is forced to return south.
Gorm, now 90-years old, leads an invasion of Nemedia. He comes face to face with Hialmar, the Great Chief of the Nemedian Aesir and the General of Nemedian forces, and is slain in hand to hand combat. The Picts fall into utter chaos and each tribe (human and beastmen) begins carving its own territory out of the empire.
The Witch King appears among the White Claw Goblins, blasts their leader with his potent magics, and immediately begins consolidating his power in the former Duchy of Tanasul. Her immediately has his forces begin building a magnificent tower and dungeon complex in the heights of the Border Range between Tanasul and Tor.
1800 AA (1000 TR)
The Pictish tribes rule the west, including their ancient homelands, Aquilonia (minus Gunderland and Poitain), Zingara, and are in the process of re-conquering parts of Argos, Ophir, western Koth, and western Shem from the Hyrkanians. The sons of the Hyborians are slaughtered, while their daughters are reduced to concubinage. Save in Poitain and Gunderland, Aquilonian culture has been extirpated.
The Ligurians, the ancient allies of the Picts, are allowed freedom and life; they occupy the lands once held by the Southern Bossonians and the Tauran, in an uneasy peace with the Gundermen. The Great Druid, worried about the imbalance created when the eastern Picts were mostly transformed into orcs and ogres, and the gates to Goblin were swung wide open, casts a great spell which sweeps away the final seals and opens wide the gates to Faerie. Elves, dwarves, halflings, and gnomes come through and settle in the shattered and emptied lands between the human Picts and the bestial Picts, carving out a small kingdom in the Central Provinces, between the Ligurians and the Orcs of the Red Claw.
The Hyrkanians rule Turan, Brythunia, Zamora, Corinthia, western Koth, and western Shem, plus most of Argos and Ophir. Tanaka Khan, absorbed in putting down rebellion in the Black Kingdoms and in Stygia, fails to hold onto his westernmost territories, which are being invaded by the Picts yet again. He abandons his southern efforts, slaughtering and enslaving tens of thousands in the process, and returns north to put paid to the Picts once and for all.
Only the small kingdoms of Gunderland, in northern Aquilonia, and Poitain, in southern Aquilonia, remain of the once great empire. Gunderland attempts to re-colonize Tanasul, but is thrown back by the Witch King. Both sons of King Gerald are slain this year, though his line continues in his grandson Garrick, born on a battlefield in Tanasul. This year, also, the King of Poitain is slain in battle with Picts, and the Seven Bishops take over the kingdom in the name of Mitra.
The Witch King conquers the Red Claw Orcs, and begins to assimilate them into his kingdom.
The northlands are still held by the Aesir, Vanir, and Cimmerians, as well as the much-reduced Hyperboreans.
By the end of the year the south is held by a weakened and de-populated Stygia, which is being hard pressed by the more numerous and vigorous Kushites and Keshites to the south, as well as by the remnants of the Hyrkanians who did not return to the north with Tanaka Khan.
1805 AA (1005 TR)
Tanaka Khan has, by this time, cleared Shem of all Pictish tribes and bands. He installs his son Jamuqua as Khan of the Land of the White Sheep, to oversee the management of the lands and their defense against the Picts.
Magnus, son of the Nemedian Aesir Great Chief and General Hialmar, marries Amalia, the daughter and last living child of the elderly King of Nemedia. Both are young, him 20, she 15 years of age, the youngest allowed by Nemedian law.
The Witch King has, by this time, consolidated the entire lands of the former Duchies of Tanasul and Tarantia under his leadership. He invades the Nemedian Duchy of Tor with his White Claw Goblins and Red Claw Orcs. He has great success in the first year of the invasion.
The Witch King’s invasion fails when his Red Claw Orcs rebel and his lands to the west are invaded by forces from the Fair Kingdom. The Witch King seems to fall in battle against Prince Magnus of Nemedia, with whom he sought hand-to-hand combat, but the body is never found.
Tanaka Khan has, by this time, cleared Koth of all Pictish tribes and bands. He installs his son Jangahir as Khan of the Land of the Golden Serpent, to oversee the management of the lands and their defense against the Picts.
The Witch King reappears in Tanasul, seemingly alive and whole, though more corrupted by wizardry than before, and reclaims his throne. It takes him five years to consolidate his hold on his now fractious Goblin followers. He never is able to regain the allegiance of the Red Claw Orcs.
Jangahir Khan re-conquers the Ophir Meadowlands and extirpates the Pictish Black Horse Tribe which formerly possessed that land.
The Witch King invades the Fair Kingdom, but his forces are repulsed.
1815 AA (1015 TR)
Tanaka Khan returns to Turan to put down a rebellion by his son, Yezandir, and the old Turanian nobility.
Jangahir Khan attempts an invasion of Ianthe, but is repulsed by the native forces working in combination with an army from Nemedia.
The King of Nemedia dies, and Magnus is crowned king.
King Gerald of Gunderland dies in battle against the Cimmerians. Princess Albiona becomes regent for her 15-year old son, Prince Garrick.
The entire population of the city of Tor in Nemedia dies in a single day. Within a week the Witch King and his Goblin army cross the mountains and invade.
The Turanian Rebellion is crushed and most of the old Turanian nobility is slaughtered or enslaved and sold to kingdoms in the far east. Tanaka Khan kills his son, Yezandir, with his own hands by garroting.
The White Sheep Khanate conquers the Plain of Shamu of Ophir, formerly held by the White Wolf Goblins, who are extirpated.
Jangahir Khan attempts a second invasion of Ianthe, and again fails, though his own wizardry helps tilt the balance at times.
Tanaka Khan further organizes his empire by placing his son Subotai in charge of the Land of the White Tiger.
After a hard-fought four year war the forces of the Witch King are repulsed from the Duchy of Tor.
The Witch King captures the northern terminus of the Goblin Ford and builds a citadel on the northern bank of the river.
Prince Garrick of Gunderland ascends to his throne as the second King of Gunderland. Princess Regent Albiona is proclaimed Queen Mother of Gunderland.
The White Sheep Khanate conquers the former Duchy of Shamar of Aquilonia, displacing the Black Claw Orcs, who are routed and destroyed as a tribe.
Tanaka Khan grants the city of Zamboula to his daughter, Itugen, as the Black Bull Khanate. He also puts the day to day running of the Khanate of Turan in the hands of his son, Mongke, and turns to the semi-retirement of hunting and traveling between the capitals of his sons. Tanaka Khan winters at Seven Stone with his son Subotai. He denies Subotai the right to invade and conquer Nemedia… for the moment.
The citadel at Goblin Ford complete, the Witch King begins sending his forces sporadically across the Goblin Ford. Those who survive the onslaught of the Treants and other forest creatures begin raiding western Gunderland.
Tanaka Khan winters at Asgalun with his son Jamuqua. He orders him to leave off from the northern conquests and concentrate on retaking Stygia and the southern kingdoms. He suggests his son Temujin should administrate the newly conquered northern territories as a separate Khanate.
In early spring of this year the Black Sheep Khanate is sliced away from the White Sheep Khanate, and young Temujin Khan wends his way north to claim his new domain. His advance guard pushes the Red Claw Orcs back, north of the Road of Kings, as per orders. In midsummer he arrives at the ruins of Tarantia and sets up camp. His servants discover the Hidden Treasury of the Canacarius Dynasty and he becomes intrigued by the tale of King Conan the Great. His wazir, Imhotep, begins collecting myths, legends, and tales for his master’s amusement and pleasure.
1825 AA (1025 TR)
Beginning of the Darkest Age campaign.
Beginning of the mini-glacial period known as the Wurm Glaciation.
Cimmerians invade the southern lands in force, with the Nordics (Aesir and Vanir) close behind. Aesir tribes overrun Hyperborea. The Aesir-ruled kingdom of Nemedia is shattered; the survivors flee to the south and settle in the central lands of what used to be Koth. A large band of Aesir settle in ancient Brythunia, and adopt the name for their own. The western lands become a patchwork of Pictish, Nordic and Cimmerian barbarian clans. The Hyrkanians are cast back into their ancient homeland of Turan.
Cimmerians destroy the Hyrkanian Kingdom of Turan. The Hyrkanians flee to the east, dragging thousands of Zingaran and Zamoran slaves with them. Vanir invade and conquer much of Stygia. Most of the Khari descendant Stygians flee far to the west, to an island in the Western Ocean.
The Thurian Cataclysm destroys the Thurian Continent.