A GM I know has been doing A Solo Campaign with A Pc playing A Pirate Admiral who due to Anti-Aging Drugs grown and made in a custom build part of his Flagship has terrorised The Trojan Reach, The Aslan, The Floranni, The Zhodani and The Glorious Empire from Spring 603 to Winter 1,608. She and he want to end it, but want ideas on how to go out with a bang nd his forces are as follows
He has 576 ships that range from 600 ton TL 12 very heavy Scouts to The Flagship, A Unique 283,600 ton TL 17Super-Heavy Freighter converted into A Battleship that is heavier then light but lighter then medium and have a total of around 193,000 personal onboard
He owns and commands 4 very large Class B Pirate Starports each with around 35,000 personnel on board and 1 massive Class A Pirate Starport with around 60,000 personnel, not to mention 18,000 legit business each worth at least Cr 1,130,000, a official portfolio worth around Cr 300,000 million and 24 investments each worth between Cr 2,800,000 and Cr 5,200,000 or a total of Cr 911,4000
He also has around 187,000 assorted Spies, Allies, Supporters, Sympathizers, Agents, Fences and Ship Spotters, between 2,820 and 3,600 each or around 20,000 in total of corrupt politicians, corrupt Religous personnel and corrupt Law Enforcement, Army, marine and Navy Officers, all The officers having served for at least 4 terms and all of them are at least Social Scale 8 and are all both Nco's of at Least Rank 2 and Officers of at least Rank 1
As well as that he commands A Privately and permantely Employed Tech Level 14 Mercenary army whose sole purpoee is to protect him no matter what happens to his Pirate Empire and is made up of 1 Regiment each of Marines, Special Forces and Heavy Infantry and 1 3rd of regiment each of Tanks, Artillery and Aircraft
So that's The Pirate Empire that The Player, with The GM's Help, has build up over more then 1,000 years in Traveller terms and in real-life terms over 8.54 years and 3 editions. How would you suggest advising her to resolve their campaign with a worthy but definitely finial resolution
He has 576 ships that range from 600 ton TL 12 very heavy Scouts to The Flagship, A Unique 283,600 ton TL 17Super-Heavy Freighter converted into A Battleship that is heavier then light but lighter then medium and have a total of around 193,000 personal onboard
He owns and commands 4 very large Class B Pirate Starports each with around 35,000 personnel on board and 1 massive Class A Pirate Starport with around 60,000 personnel, not to mention 18,000 legit business each worth at least Cr 1,130,000, a official portfolio worth around Cr 300,000 million and 24 investments each worth between Cr 2,800,000 and Cr 5,200,000 or a total of Cr 911,4000
He also has around 187,000 assorted Spies, Allies, Supporters, Sympathizers, Agents, Fences and Ship Spotters, between 2,820 and 3,600 each or around 20,000 in total of corrupt politicians, corrupt Religous personnel and corrupt Law Enforcement, Army, marine and Navy Officers, all The officers having served for at least 4 terms and all of them are at least Social Scale 8 and are all both Nco's of at Least Rank 2 and Officers of at least Rank 1
As well as that he commands A Privately and permantely Employed Tech Level 14 Mercenary army whose sole purpoee is to protect him no matter what happens to his Pirate Empire and is made up of 1 Regiment each of Marines, Special Forces and Heavy Infantry and 1 3rd of regiment each of Tanks, Artillery and Aircraft
So that's The Pirate Empire that The Player, with The GM's Help, has build up over more then 1,000 years in Traveller terms and in real-life terms over 8.54 years and 3 editions. How would you suggest advising her to resolve their campaign with a worthy but definitely finial resolution