Since Conan is not you typical D&D style of adventure, it deserves a different type of set up to get the characters to work together. The following is my concept for starting out my players. Anybody have anything that they would like to share?
My current thinking has the group being survivors of the battle mentioned in the beginning of the story, "The Hand of Nergel".
Any back story will bring them up to the battle and I'll most likely start them off in a mass combat scene where they have to rely on each other to survive.
This will give me a chance to test the mass combat rules, force the players and characters into trusting each other, and allow me to set up a situation where several different types of characters can be thrown together without having to fall back on the standard, "You all meet in a bar and have heard the story about a treasure in the tunnels beneath the old ruins".
The first couple of adventures will be quick "one offs" dealing with them trying to avoid patrols, a few random creatures, and trying to just make it on a day to day bases. This gives both the payers and I a chance to get comfortible with the system and learn the differences for the various character classes. After that I'll start a campaign with some long term travel involved.
Have not quite figured out what the hook will be
My current thinking has the group being survivors of the battle mentioned in the beginning of the story, "The Hand of Nergel".
Any back story will bring them up to the battle and I'll most likely start them off in a mass combat scene where they have to rely on each other to survive.
This will give me a chance to test the mass combat rules, force the players and characters into trusting each other, and allow me to set up a situation where several different types of characters can be thrown together without having to fall back on the standard, "You all meet in a bar and have heard the story about a treasure in the tunnels beneath the old ruins".
The first couple of adventures will be quick "one offs" dealing with them trying to avoid patrols, a few random creatures, and trying to just make it on a day to day bases. This gives both the payers and I a chance to get comfortible with the system and learn the differences for the various character classes. After that I'll start a campaign with some long term travel involved.
Have not quite figured out what the hook will be