Keeper Nilbog
Mongoose
Title is Gorn-centric as i play them (and am having a reasonable level of success since they found the ability to turn - not played Kzinti/drone heavy yet
, so). Counts for other '1AD' systems
The weapon critical chart has an effect that reduces all weapons by 1AD (if i read it right - and it's the first hit on the track). How do ships with '1AD' weapon systems (Hello Mr Gorn) handle this, or do all the Phasers on the shipa just stop working.
If it's a '-1' to the die, kind of like a reverse accurate, how does this effect 'seekers' - which don't have a roll to hit in general (drones at long (18"+)range excepted), or do the seekers catch a break.
Or is the solution 'fix it'
just interested in the fact that a Gorn CM spent most of a game as a ship armed with just plasma's (reduced strength plasma), due to this critical.
(edited for spelling)

The weapon critical chart has an effect that reduces all weapons by 1AD (if i read it right - and it's the first hit on the track). How do ships with '1AD' weapon systems (Hello Mr Gorn) handle this, or do all the Phasers on the shipa just stop working.
If it's a '-1' to the die, kind of like a reverse accurate, how does this effect 'seekers' - which don't have a roll to hit in general (drones at long (18"+)range excepted), or do the seekers catch a break.
Or is the solution 'fix it'
just interested in the fact that a Gorn CM spent most of a game as a ship armed with just plasma's (reduced strength plasma), due to this critical.
(edited for spelling)