How to disarm a Gorn Cruiser

Title is Gorn-centric as i play them (and am having a reasonable level of success since they found the ability to turn - not played Kzinti/drone heavy yet :o , so). Counts for other '1AD' systems

The weapon critical chart has an effect that reduces all weapons by 1AD (if i read it right - and it's the first hit on the track). How do ships with '1AD' weapon systems (Hello Mr Gorn) handle this, or do all the Phasers on the shipa just stop working.

If it's a '-1' to the die, kind of like a reverse accurate, how does this effect 'seekers' - which don't have a roll to hit in general (drones at long (18"+)range excepted), or do the seekers catch a break.

Or is the solution 'fix it'

just interested in the fact that a Gorn CM spent most of a game as a ship armed with just plasma's (reduced strength plasma), due to this critical.

(edited for spelling)
 
Keeper Nilbog said:
How do ships with '1AD' weapon systems (Hello Mr Gorn) handle this,

Badly. :)

Any ship that has a level 5 weapon crit would take it very badly indeed.

just interested in the fact that a Gorn CM spent most of a game as a ship armed with just plasma's (reduced strength plasma), due to this critical.

Most of the game? How the heck did it survive most of the game? After having taken enough damage to get a level 5 crit, it would be in a very bad way indeed.
 
Keeper Nilbog said:
Title is Gorn-centric as i play them (and am having a reasonable level of success since they found the ability to turn - not played Kzinti/drone heavy yet :o , so). Counts for other '1AD' systems

The weapon critical chart has an effect that reduces all weapons by 1AD (if i read it right - and it's the first hit on the track). How do ships with '1AD' weapon systems (Hello Mr Gorn) handle this, or do all the Phasers on the shipa just stop working.

If it's a '-1' to the die, kind of like a reverse accurate, how does this effect 'seekers' - which don't have a roll to hit in general (drones at long (18"+)range excepted), or do the seekers catch a break.
If I understand correctly, weapons crit 1 is -1 to attack, i.e. reverse accurate, and seeking weapons snigger at it.

Which means your Gorn ships should not have spent most of the game with no phasers and reduced plasma. They only suffer that when they get to weapons crit level 5, hence Greg's comments. They're now in serious trouble, but then any ship with any crit at level 5 is probably in serious trouble! :twisted:
 
That is correct. The weapons crit at level 1 is -1 to hit, ie reverse accurate, as you said. (In Noble Armada this is a trait called Inaccurate!)
 
Its not so great a problem.

-1 to phasers means hitting on a 3+ rather than 2+. annoying but nothing to cry about. Plasmas are not affected so the correct response to the non Gorn player who starts to celebrate the fact that he just got one of your ships to this stage is 12AD of plasmas on the nose.

Though if you are getting to this level with criticals its time to run behind some terrain and all hands on deck for damage control before you go boom to all the escalations.
 
The best way to disarm a Gorn cruiser, and really the only way to make sure the job is done properly, is to reduce its' hull to zero :twisted:

This is, however, much easier said than done.
 
Just pull the lever to detach the disk's from the main engine/hull, since the gorn are so happy about the modular ship idea. :D
 
Coverting one into a slowly expanding cloud of component pieces and wreckage is always the most efficient way to disarm a ship. The crux of the matter is the speed at which you can accomplish the task. :P
 
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