How to calculate in-system travel times easily

Wil Mireu

Mongoose
Since this keeps coming up, I've pulled this post I made from a tangent in another thread into a new one so people can refer to it more easily:

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As an example of how this doesn't have to be hard, the actual "rocket science" formula to calculate travel time for standard constant acceleration-turnover-constant deceleration is t = SQRT(2s/a) (where t = time to midpoint in seconds, s = midpoint distance in metres, and a = ship's acceleration in m/s²)... that's too complicated for use in a game, but it doesn't need to be that way at all. We can simplify this a lot because we're not going to have our units in metres or seconds or m/s² - we're going to have them in AU and days and Gs.

If you change the time units to days, the distance units to AU, the acceleration to Gs (1G = 10 m/s²), and then figure it out to get the TOTAL travel time in days, then what you end up with is this:

TOTAL Travel time in days = 2.835 * SQRT(S/a)
where S is TOTAL distance in AU and a is the ship's acceleration in earth gravities.

So, a ship travelling a total of 10 AU and accelerating at 2g to the midpoint and then turning over and decelerating at 2g to its destination would take just over 6 days to get there. If you have a calculator to hand it takes less than 10 seconds to use it to figure that out, and the game is in no way disrupted.

But, you may argue that even that is fiddly. So here's another way to get the same result:

TOTAL Travel time in days = 4 * SQRT(s/a)
where s is the MIDPOINT distance in AU and a is the ship's acceleration in earth gravities.

You could do that in your head for many cases. That's it - it's that simple.

Try it: How long does it take for a ship to travel 60 AU if it's using the standard accelerate-turnaround-decelerate method with an acceleration of 4G?

Just doing it in my head using the second equation (remembering to use the MIDPOINT distance of 30AU), I figure about 10 or 11 days. The actual answer is 10.98 days. It's not hard to do if you have any numerical literacy at all (it took me about 10 seconds to do that in my head).

Now try this one: How long does it take for a ship to travel 2 AU if it's using the standard accelerate-turnaround-decelerate method with an acceleration of 1G? (this one is REALLY easy, I'll let you figure it out).

Besides which, travel time tables are largely useless anyway. They'll give you travel times assuming that the planets never move in their orbits, but of course that never happens - sometimes planets are on the other side of their orbits relative to another one. e.g. at closest approach the distance between Earth and Mars is about 0.6 AU, but if Mars is on the other side of the sun then it's more like 3 AU (given that you'd have to go around the sun). But still, the SIMPLE calculations I have provided here will let you figure out on the fly how long it takes to get from A to B.
 
Use this instead: http://www.transhuman.talktalk.net/iw/TravTime.htm

You can copy the page onto HD and it works in browser regardless of internet connection...
 
I figured some people might also want to know how to calculate travel times, rather than just typing numbers into an internet form. Besides which, it's probably quicker to calculate this way than by entering text into forms on tablets or phones at a table.
 
Wil Mireu said:
Besides which, it's probably quicker to calculate this way than by entering text into forms on tablets.

Not by a thousand country miles. (Type in multiples of "150" for A.U's., Click radio button for #G's, click "calculate" DONE)

But, I was surprised that the formulas weren't included in the MGT core rule book. I believe prior editions of the game had them listed. So, good to spell it out for some.
 
F33D said:
Use this instead: http://www.transhuman.talktalk.net/iw/TravTime.htm

You can copy the page onto HD and it works in browser regardless of internet connection...

But still requires a computer. Despite being a sci-fi game and the ease of access people have to computers in real life, some people still prefer the old standard paper and pencil.
 
F33D said:
But, I was surprised that the formulas weren't included in the MGT core rule book. I believe prior editions of the game had them listed. So, good to spell it out for some.

Since Mongoose also does not include orbital radii or any system details beyond the presence of belts and gas giants, there wouldn't be any AU numbers to plug in.
 
GypsyComet said:
F33D said:
But, I was surprised that the formulas weren't included in the MGT core rule book. I believe prior editions of the game had them listed. So, good to spell it out for some.

Since Mongoose also does not include orbital radii or any system details beyond the presence of belts and gas giants, there wouldn't be any AU numbers to plug in.

Irrelevant since people/GM's DO often know or create those details.
 
Jeraa said:
F33D said:
Use this instead: http://www.transhuman.talktalk.net/iw/TravTime.htm

You can copy the page onto HD and it works in browser regardless of internet connection...

But still requires a computer. Despite being a sci-fi game and the ease of access people have to computers in real life, some people still prefer the old standard paper and pencil.

True. Luddites abound.
 
Sweet, thank you. I'm one of those fools who REALLY wants to know how long it takes to get to planet A, planet B, and the gas giant for scooping, then out to the 100d limit, so this helps a lot.
 
F33D said:
True. Luddites abound.

Seriously, do you have to be a dick about things all the time? If people want to use pen and paper, or a calculator, or do it in their heads, or even use a bloody slide rule, then there's no reason to put them down.

I don't care how people figure it out themselves. If they find what I posted useful, then great.

EDIT: And hooray for ignore lists!
 
This is what I do
Get a spreadsheet
Pick an acceleration rate
1 g = 10 meters per second squared
2 g = 20 meters per second squared
and so forth
Accel
10 m/s^2 Total Total w, slowdown to dest.
Time Vel Distance Distance Distance---Time
Hrs km/s km--- AU---- AU---- Hours
1 36 64800 0.000432 0.000864 2
2 72 259200 0.001728 0.003456 4
3 108 583200 0.003888 0.007776 6
4 144 1036800 0.006912 0.013824 8
5 180 1620000 0.0108 0.0216 10
6 216 2332800 0.015552 0.031104 12
7 252 3175200 0.021168 0.042336 14
8 288 4147200 0.027648 0.055296 16
9 324 5248800 0.034992 0.069984 18
10 360 6480000 0.0432 0.0864 20
11 396 7840800 0.052272 0.104544 22
12 432 9331200 0.062208 0.124416 24
13 468 10951200 0.073008 0.146016 26
14 504 12700800 0.084672 0.169344 28
15 540 14580000 0.0972 0.1944 30
16 576 16588800 0.110592 0.221184 32
17 612 18727200 0.124848 0.249696 34
18 648 20995200 0.139968 0.279936 36
19 684 23392800 0.155952 0.311904 38
20 720 25920000 0.1728 0.3456 40
21 756 28576800 0.190512 0.381024 42
22 792 31363200 0.209088 0.418176 44
23 828 34279200 0.228528 0.457056 46
24 864 37324800 0.248832 0.497664 48
25 900 40500000 0.27 0.54 50
26 936 43804800 0.292032 0.584064 52
27 972 47239200 0.314928 0.629856 54
28 1008 50803200 0.338688 0.677376 56
29 1044 54496800 0.363312 0.726624 58
30 1080 58320000 0.3888 0.7776 60
31 1116 62272800 0.415152 0.830304 62
32 1152 66355200 0.442368 0.884736 64
33 1188 70567200 0.470448 0.940896 66
34 1224 74908800 0.499392 0.998784 68
35 1260 79380000 0.5292 1.0584 70
36 1296 83980800 0.559872 1.119744 72
37 1332 88711200 0.591408 1.182816 74
38 1368 93571200 0.623808 1.247616 76
39 1404 98560800 0.657072 1.314144 78
40 1440 103680000 0.6912 1.3824 80
41 1476 108928800 0.726192 1.452384 82
42 1512 114307200 0.762048 1.524096 84
43 1548 119815200 0.798768 1.597536 86
44 1584 125452800 0.836352 1.672704 88
45 1620 131220000 0.8748 1.7496 90
46 1656 137116800 0.914112 1.828224 92
47 1692 143143200 0.954288 1.908576 94
48 1728 149299200 0.995328 1.990656 96
49 1764 155584800 1.037232 2.074464 98
50 1800 162000000 1.08 2.16 100
 
...or just use the formula I posted. Seriously, I've done all the hard work for you and translated it into easy units. All you need to do is remember whether you're using the full distance or the half-distance and use the appropriate equation. That's it.
 
There is also a nice table with common distances in Spica Publishing's "Astral Splendour" Adventure (available on DTRPG).

Yes, the 2.8*sqrt(s/a) is a very good approximation.

If you are just interested in the straight acceleration (no turn around at the midpoint), just move the 2.8 inside the square-root.
 
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