That's the question. Im not defining tactical, so you tell us what you think it means in terms of an RPG and if you think combat in MGT meets that definition.
I haven't played yet, so i don't know for sure either way. To me, though, tactical means that the game is more than just an exchange of blows or shots with each side absorbing damage until the other goes down. For example, i know cover is important in MgT and cover usually tends to create more tactical combat. Weapons also seem relatively deadly compared to armor and "hit points", and that relationship can also lead to combat with a tactical feel.
I haven't played yet, so i don't know for sure either way. To me, though, tactical means that the game is more than just an exchange of blows or shots with each side absorbing damage until the other goes down. For example, i know cover is important in MgT and cover usually tends to create more tactical combat. Weapons also seem relatively deadly compared to armor and "hit points", and that relationship can also lead to combat with a tactical feel.