OriginalCaruso
Cosmic Mongoose
Just curious…
In other words: “Are we nearly there yet?”
In other words: “Are we nearly there yet?”
IMTU the Imperium is a corrupt Imperium, so it is often its own enemy. Basically, the Imperium is the Russian Mob in space.The Third Imperium needs an enemy. IMTU the Imperium is not as positive and idealistic as the propaganda may have you believe. No government is telling the whole truth, and none are fighting for “freedom”.
There is indeed a finite amount. The FFW is being covered in four blocks/tranches/phases, and we are now working on the third. There is also going to be a 'postbellum' book afterwards that covers what the Marches can look like after the FFW, depending on events that took place at your table.Just curious…
In other words: “Are we nearly there yet?”
I am still waiting for the book where something other than what is dictated by MJD can happen at my table. So far there have been no rules for me to decide fleet movements and battles, no rules for planetary invasions, no rules for logistics, comm lag, intel gathering...There is indeed a finite amount. The FFW is being covered in four blocks/tranches/phases, and we are now working on the third. There is also going to be a 'postbellum' book afterwards that covers what the Marches can look like after the FFW, depending on events that took place at your table.
Remember this is an RPG, not a boardgame/wargame. What happens will be at a character levels and the choices made there. So, the actions of the Travellers could cause a world to stand against Zhodani assault, or it could fall. If it stands, it might do so in a way that forces the Consulate to take another route, or it may cause them to get bogged down and feed forces into a meatgrinder that means they stall elsewhere.I am still waiting for the book where something other than what is dictated by MJD can happen at my table. So far there have been no rules for me to decide fleet movements and battles, no rules for planetary invasions, no rules for logistics, comm lag, intel gathering...
I am confused by this. What is it you are wanting? Adventures? Adventure hooks? What? To me, any warzone is ripe for PCs. I know the sides. I know the locations. I can write whole campaigns in that with ease. Military campaigns. Mercenary campaigns. Espionage campaigns. Smuggling/blockade running campaigns. Political campaigns. Merchant campaigns.I am still waiting for the book where something other than what is dictated by MJD can happen at my table. So far there have been no rules for me to decide fleet movements and battles, no rules for planetary invasions, no rules for logistics, comm lag, intel gathering...
nor have we had the big reveal of what the Zhodani are after...
PMFJI...I don't understand. I have noticed in posts that you feel the same about the assassination of Strephon and the Rebellion. I don't need Mongoose to spoon-feed adventures to me. All I need them to do is lay out the setting and I can take it from there. You could have been trying to protect Strephon. You could have been part of the assassination plot. You could have been part of an assassination plot against Dulinor and were surprised by the assassination of Strephon. You can be part of any of the factions. You can prevent the assassination all together. The possibilities are literally endless. All you have to do is write the campaign. Mongoose and previous publishers gave you the setting. Now run your game.
Fascinating! That is a lot of work. I, too, have Pirates of Drinax and am impressed with it. I don't know where to get started, but, I figure that after running sufficient Mongoose Traveller adventure modules, I'll have a better idea of what I need to create to focus on a single sector.My reintroduction to Traveller came because someone gave me a copy of Pirates of Drinax. I was hooked again. lol. Because of this campaign, I did a lot of work detailing the Borderlands Subsector. Not only mainworlds, but other worlds in those systems. I figured out the politics, the economics, the starports and spaceports, the power players in the Borderlands, the power players on each planet. I made them using the Assets and Factions rules from Drinax. It was a ton of work, but now I can run games on the fly in the Borderlands. That is only possible because of all of the prep work that I put in. That is one reason that I enjoy detailed settings, less work that I have to do in order to use the setting.
@MongooseMatt Still loving the Borderlands book! Thank you!
Focus on a subsector. A whole sector is very overwhelming. Take notes as you run your other adventures in the area. Write down the name of every NPC they meet and where they met them. After game, write one paragraph about who they are and their goals. Drop it in that planet's folder and then forget about it. Next time a group goes to that planet, you have a ready-made NPC. I also write down the name of the place they met the NPC, what type of location is it, as well as the general type of clientele/people in the area.Fascinating! That is a lot of work. I, too, have Pirates of Drinax and am impressed with it. I don't know where to get started, but, I figure that after running sufficient Mongoose Traveller adventure modules, I'll have a better idea of what I need to create to focus on a single sector.
Thank you, that is good advice. With the current batch of adventures, I started off handwriting notes but now I'm using LibreOffice Writer and Draw for session prep and also writing up what happened during the adventure.Focus on a subsector. A whole sector is very overwhelming. Take notes as you run your other adventures in the area. Write down the name of every NPC they meet and where they met them. After game, write one paragraph about who they are and their goals. Drop it in that planet's folder and then forget about it. Next time a group goes to that planet, you have a ready-made NPC. I also write down the name of the place they met the NPC, what type of location is it, as well as the general type of clientele/people in the area.
After a few years of running games, even if you don't do a ton of prep in advance, you'll still have a great database of material to always know what might be going on around your PCs. So, if they wander off track, who cares? You know what is there, as long as they stay in the subsector. That is usually just a simple agreement between players and referee. Stay in the subsector.