How many more books are planned for FFW?

The Third Imperium needs an enemy. IMTU the Imperium is not as positive and idealistic as the propaganda may have you believe. No government is telling the whole truth, and none are fighting for “freedom”.
 
The Third Imperium needs an enemy. IMTU the Imperium is not as positive and idealistic as the propaganda may have you believe. No government is telling the whole truth, and none are fighting for “freedom”.
IMTU the Imperium is a corrupt Imperium, so it is often its own enemy. Basically, the Imperium is the Russian Mob in space. :P

Edit - Everything the Imperium accuses everyone else of doing, is what the Imperium itself is already doing and needs a distraction for the masses.
 
Just curious…

In other words: “Are we nearly there yet?”
There is indeed a finite amount. The FFW is being covered in four blocks/tranches/phases, and we are now working on the third. There is also going to be a 'postbellum' book afterwards that covers what the Marches can look like after the FFW, depending on events that took place at your table.
 
There is indeed a finite amount. The FFW is being covered in four blocks/tranches/phases, and we are now working on the third. There is also going to be a 'postbellum' book afterwards that covers what the Marches can look like after the FFW, depending on events that took place at your table.
I am still waiting for the book where something other than what is dictated by MJD can happen at my table. So far there have been no rules for me to decide fleet movements and battles, no rules for planetary invasions, no rules for logistics, comm lag, intel gathering...

nor have we had the big reveal of what the Zhodani are after...
 
I am using FFW as an abstract concept for background noise with occasional interference into my Travellers plans. IMTU FFW has no teeth or impact, borders shifting makes little to no difference. And it seems to me the speed of information travel makes co-ordinated military activity at scale totally impossible - stretching credibility too far thus rendering FFW irrelevant, hence the books will only grace my shelf.

I appreciate the work MJD has put into FFW and my purchase of the books should be seen as respect and encouragement to him. I just wish the creative effort were put into a more useful outcome for MTU
 
I am still waiting for the book where something other than what is dictated by MJD can happen at my table. So far there have been no rules for me to decide fleet movements and battles, no rules for planetary invasions, no rules for logistics, comm lag, intel gathering...
Remember this is an RPG, not a boardgame/wargame. What happens will be at a character levels and the choices made there. So, the actions of the Travellers could cause a world to stand against Zhodani assault, or it could fall. If it stands, it might do so in a way that forces the Consulate to take another route, or it may cause them to get bogged down and feed forces into a meatgrinder that means they stall elsewhere.

From Opening Moves onwards, we have been threading things like this throughout the FFW - don't assume each adventure has a 'default' resolution. Let your Travellers be Travellers and the course of the war will alter.

We started with 'small' things (just the odd star system here and there!) that can be altered/directed, but the scale will be increasing as the war goes on - the forthcoming State of the Mongoose goes into one specific example on this.
 
I am still waiting for the book where something other than what is dictated by MJD can happen at my table. So far there have been no rules for me to decide fleet movements and battles, no rules for planetary invasions, no rules for logistics, comm lag, intel gathering...

nor have we had the big reveal of what the Zhodani are after...
I am confused by this. What is it you are wanting? Adventures? Adventure hooks? What? To me, any warzone is ripe for PCs. I know the sides. I know the locations. I can write whole campaigns in that with ease. Military campaigns. Mercenary campaigns. Espionage campaigns. Smuggling/blockade running campaigns. Political campaigns. Merchant campaigns.

Give me the type of campaign you want and what date (in-game) you want the campaign to start. I can have a general idea for a campaign in about a week, as long as real life doesn't get too interesting.

I don't understand. I have noticed in posts that you feel the same about the assassination of Strephon and the Rebellion. I don't need Mongoose to spoon-feed adventures to me. All I need them to do is lay out the setting and I can take it from there. You could have been trying to protect Strephon. You could have been part of the assassination plot. You could have been part of an assassination plot against Dulinor and were surprised by the assassination of Strephon. You can be part of any of the factions. You can prevent the assassination all together. The possibilities are literally endless. All you have to do is write the campaign. Mongoose and previous publishers gave you the setting. Now run your game.
 
I don't understand. I have noticed in posts that you feel the same about the assassination of Strephon and the Rebellion. I don't need Mongoose to spoon-feed adventures to me. All I need them to do is lay out the setting and I can take it from there. You could have been trying to protect Strephon. You could have been part of the assassination plot. You could have been part of an assassination plot against Dulinor and were surprised by the assassination of Strephon. You can be part of any of the factions. You can prevent the assassination all together. The possibilities are literally endless. All you have to do is write the campaign. Mongoose and previous publishers gave you the setting. Now run your game.
PMFJI...

I'm still at the stage at needing Mongoose to spoon-feed me adventures. I recently ran "Search and Rescue" from "The Marches Adventures" and managed to create the space station schematic, incidental encounters, and map OK - the game went well. But earlier this year I completely fluffed Beltstrike - lack of time and preparation and what I now realise as a far too ambitious time scale.

PS: For maps at least, I'm going to try out a Wacom graphics Tablet.
 
IMHO Traveller adventures need far more preparation as the players have almost unlimited options. I find myself reliant upon random tables and thinking things up on the fly. Only tightly constrained adventures provide some relief where the GM has a chance of predicting events - what I don't have is a list of tightly constrained adventures suitable for a new group to learn with....
 
My reintroduction to Traveller came because someone gave me a copy of Pirates of Drinax. I was hooked again. lol. Because of this campaign, I did a lot of work detailing the Borderlands Subsector. Not only mainworlds, but other worlds in those systems. I figured out the politics, the economics, the starports and spaceports, the power players in the Borderlands, the power players on each planet. I made them using the Assets and Factions rules from Drinax. It was a ton of work, but now I can run games on the fly in the Borderlands. That is only possible because of all of the prep work that I put in. That is one reason that I enjoy detailed settings, less work that I have to do in order to use the setting.

@MongooseMatt Still loving the Borderlands book! Thank you!
 
My reintroduction to Traveller came because someone gave me a copy of Pirates of Drinax. I was hooked again. lol. Because of this campaign, I did a lot of work detailing the Borderlands Subsector. Not only mainworlds, but other worlds in those systems. I figured out the politics, the economics, the starports and spaceports, the power players in the Borderlands, the power players on each planet. I made them using the Assets and Factions rules from Drinax. It was a ton of work, but now I can run games on the fly in the Borderlands. That is only possible because of all of the prep work that I put in. That is one reason that I enjoy detailed settings, less work that I have to do in order to use the setting.

@MongooseMatt Still loving the Borderlands book! Thank you!
Fascinating! That is a lot of work. I, too, have Pirates of Drinax and am impressed with it. I don't know where to get started, but, I figure that after running sufficient Mongoose Traveller adventure modules, I'll have a better idea of what I need to create to focus on a single sector.
 
Fascinating! That is a lot of work. I, too, have Pirates of Drinax and am impressed with it. I don't know where to get started, but, I figure that after running sufficient Mongoose Traveller adventure modules, I'll have a better idea of what I need to create to focus on a single sector.
Focus on a subsector. A whole sector is very overwhelming. Take notes as you run your other adventures in the area. Write down the name of every NPC they meet and where they met them. After game, write one paragraph about who they are and their goals. Drop it in that planet's folder and then forget about it. Next time a group goes to that planet, you have a ready-made NPC. I also write down the name of the place they met the NPC, what type of location is it, as well as the general type of clientele/people in the area.

After a few years of running games, even if you don't do a ton of prep in advance, you'll still have a great database of material to always know what might be going on around your PCs. So, if they wander off track, who cares? You know what is there, as long as they stay in the subsector. That is usually just a simple agreement between players and referee. Stay in the subsector.
 
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Focus on a subsector. A whole sector is very overwhelming. Take notes as you run your other adventures in the area. Write down the name of every NPC they meet and where they met them. After game, write one paragraph about who they are and their goals. Drop it in that planet's folder and then forget about it. Next time a group goes to that planet, you have a ready-made NPC. I also write down the name of the place they met the NPC, what type of location is it, as well as the general type of clientele/people in the area.

After a few years of running games, even if you don't do a ton of prep in advance, you'll still have a great database of material to always know what might be going on around your PCs. So, if they wander off track, who cares? You know what is there, as long as they stay in the subsector. That is usually just a simple agreement between players and referee. Stay in the subsector.
Thank you, that is good advice. With the current batch of adventures, I started off handwriting notes but now I'm using LibreOffice Writer and Draw for session prep and also writing up what happened during the adventure.
 
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