How many EA players use the Hyperion?

I am fairly fond of the old Hyperion (particularly with the much needed damage boost in Armageddon). Even so I doubt I would ever use more than one or two for the reasons others have already mentioned.

In a Raid or high PL game, having one or two to work as flanking units can work quite well. They are fairly fast and manourvable (as EA ships go) and they pack enough of a wallop to be a mjor nuisance. Putting them on the flank can minimise the incoming fire they take to some extent which is vital.

As flankers, they are quite nice vessels. As ships of the line? Not a chance. :wink:
 
I've got 9. They're good ships and can fight for the EA in the 3 era's.
Not the best ships to stand incomming fire at raid lvl, but at skirmish thay don't score too bad :)
 
I don't use the variants (though the Earth-Mimbari War has a decent command version, pretty much illegal with the Arma. lists) there's other specialized ships that do those jobs better. I don't think I'd ever use more than 2 at PL:R, leaves too much opportunity to get initiative-screwed and not have good targets to boresight.

All in all the Hyperion Cruiser is a solid ship.
 
One of my regular opponents uses a lot of missile hyperion which he weaves snake like across the board presenting a diffrent arc each turn for a skirmish ship they are quite good certainly better 2 for one that the standard hyperion
 
i love the raid level hyperion 4 ad beam is great for an ea raid level take 3 of them in a squadron thats 12 beams ok they cannot take much punishment but they can deal it out i rarely play games below 5pts war so cannot comment on raid level games but at war i usually take 6 in large games i just love the model too the variants are good value for what you get for skirmish
 
I've noticed. Hyperions get a lot more heavily used when you start upping the PL/Points of a game, especially the standard version. Excellent way to add some nasty teeth in a battle, once the requisite Omegas/Novas/Sagis are taken
 
I'm quite fond of the Assault Hyperion. Although it's the only Skirmish level ship available to me (Crusade Era) and it never seems to match up to some of the other Skirmish level choices out there, it has its place. The high Troops score makes it ideal for boarding actions, and you'll find that many players often ignore it in favor of more juicy targets (in my case, Chronoses).
 
I have played with a 3 Hyperion, 1 Nova, 2 Artemis fleet twice. Once against Centauri and the other against Minbari. Against the Centauri, the Hyperions held their own and managed to do tons of damage. Against the Minbari, they died in the first few volleys of Minbari Lasers patheticly.

My take on the Missle Variant. They are not the same kind of missle that the Apollo or the Saggitarius use, and can't stay far enough out of the envelope of a dedicated Vorchan Wolfpack. Nice support corvette for a large battle fleet, but personally not worth the points I could put to a Saggitarius Missleboat with Variant missles.

Some people like the Hyperion. I have my eyes on the Nova and the Chronos instead.
 
Actually one thing that annoys me about Armageadon from what I have seen on posts is the Sagitarius is now an early era ship.

I cannot really see myself every playing early era as ships like the Orestes have no appeal when you go up against other nasty ships from Minbari etc..

At the moment I only have SFOS so I will wait until I get a few more games in before I worry about getting Armagedeon.

Thanks to everyone for their feedback and help.

Most players seem to think the variants of the Hyperion are better - e.g. Missile Hyperion - or that they should be used to jump point onto a battle field and flank the enemy fleet.
 
I love my Hyperions and own an even dozen of them. 8)

They make great escorts. They bring a flight of fighters which most people forget when comparing the rail varient to the artemis.

The only varient I don't use is the Missle varient. No fighters reduced range and no special missles. Forget about it just bring a saggy :lol:
 
Hyperions aren't too bad as long as you've got a bigger ship for your enemy to shoot at :D

Wouldn't take more than one vanilla Hyperion in a 5 pt Raid though, as mentioned before it's a bit on the fragile side... [the damage upgrade in Armageddon helped :) ]
 
Just a quick update on this topic. I quite like the Hyperion now.

Move of 8 and 2/45 for turns is good because it lets you get the boresight beam lined up.

I combined 2 with an Oracle scout. 1 Oracle scout did the CQ scout ability to re-roll first Misses.

1 Hyperions scored 11 Beam Hits against a Narn Da'Kar :D

The 2 Hyperions were far more effective than my Omega the whole game. :D
 
Pound for pound the hyperion is twice as effective as an omega. A handful of hull points more, two less fighters and worse secondaries for twice the SAP, DD Beams.... and since the bore beam is 90% of the real damage an Omega deals out, hyperions are excellent.

Only real problem is the range- the omega is a nice sniper with the 30 inch range.

The problem in my book is that other races have things which hit just as hard, but no boresight and more damage that they can take. Katoc, Darkner for instance can beat the pants off a hyperion fleet. Essentially have twice the hull damage they can take for the same firepower.

Hyperion isn't bad, but it isn't an intiative sink [not a good choice in crusade] and cuts into your fighters in eary and 3rd.
 
Shadow Queen said:
you mean 3 filghts lighter
He's comparing two Hyperions to one Omega.

The common misconception is that in taking two ships rather than one larger one, if you have the same total hit points and more firepower (or vice versa) then the choice of two is better. If you had in total 50% more firepower and the same hit points they still would only be equal in overall ability. This isn't to say the Hyperion isn't good, just to show some real meaning to the stats.
 
I'm just trying to make sure I follow you Triggy.

Are you saying that the combined HP total of the two Hyperions would have to equal the Omega, and the combined firepower of the two Hyperions would have to be 50% breater than the Omega?

I suspect this makes things roughly equal because one of the Hyperions will be destroyed earlier, leaving only one at 75% fire power of an Omega.

Do I have it correct?

Thanks.
 
Gargoyle117 said:
I'm just trying to make sure I follow you Triggy.

Are you saying that the combined HP total of the two Hyperions would have to equal the Omega, and the combined firepower of the two Hyperions would have to be 50% breater than the Omega?

I suspect this makes things roughly equal because one of the Hyperions will be destroyed earlier, leaving only one at 75% fire power of an Omega.

Do I have it correct?

Thanks.
Absolutely, that's the point perfectly!
 
Gargoyle117 said:
I'm just trying to make sure I follow you Triggy.

Are you saying that the combined HP total of the two Hyperions would have to equal the Omega, and the combined firepower of the two Hyperions would have to be 50% breater than the Omega?

I suspect this makes things roughly equal because one of the Hyperions will be destroyed earlier, leaving only one at 75% fire power of an Omega.

Do I have it correct?

Thanks.

Also remember, the Omega has one boresight weapon. Where as the Hyperions have one each. If you lose initiative on the Omega, its Boresight weapon is useless, where you at least get one Hyperion to boresight its weapon.
 
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