Yeah, that is my only beef with Triggy's logic. It seems to overlook the initiative systems impact and the limitations of boresights in his estimation.
I would also look closely at how long a ship is expected to live in that. Ie if its a four turns game and that first ship lasts three turns firing did you really lose half of the effective firepower? 150% of fire over 75% of a game vs 100% over 100%...the +50% looks pretty good (112.5% or some such).
Just saying its never that cut and dried, with manuevability, number of manuever units and ease of use being big factors (as noted above the 18 inch vs the 30 inch beams).
Ripple
I would also look closely at how long a ship is expected to live in that. Ie if its a four turns game and that first ship lasts three turns firing did you really lose half of the effective firepower? 150% of fire over 75% of a game vs 100% over 100%...the +50% looks pretty good (112.5% or some such).
Just saying its never that cut and dried, with manuevability, number of manuever units and ease of use being big factors (as noted above the 18 inch vs the 30 inch beams).
Ripple