DFW said:rinku said:I'd be careful abut giving an example of a 6G constant boost to Saturn - that's not a typical run for a Traveller ship, and most ships *won't* have the armour to survive collisions at those velocities.
Not true. M-6 ships have the EXACT same default amour per the rules as other ships. See ship design rules.
Umm... I never said 6G ships have different armour. But they do achieve higher velocities over a given distance, thus being more vulnerable to collisions with micromasses.
A 6G trip that travels a long distance is going to reach a much higher peak velocity than a 1G trip that travels a short distance.
DFW said:rinku said:The rules don't go into it, but in reality there's going to be a "safe" cruising speed (based on ship armour, hull and structure,
Nope, the rules do cover intra system travel quite well. Reread them if you like.
I think you may have misunderstood me slightly; the intrasystem travel table assumes constant acceleration to midpoint then constant deceleration to destination. That means that *at midpoint* the ship will be travelling at a very high velocity, and an impact will be more dangerous than earlier or later on in the trip, assuming an average mass and velocity.
My thought was that for a given armour value, hull and structure rating there would effectively be a speed beyond which it was hazardous to travel. This is the angle that I was referring to that the rules do not go into. Thus, you would accelerate to the cruising speed, coast toward the target, then decelerate to stop.