How do you kill fighters?

HG, p11-12 gives no power requirement for reaction drives, so the rockets need no external power.
A good call. Okay, so you keep cruising along at whatever you were doing with the reaction drive anyways.

To be absolutely literal - not sure if zero power means not affected. Sorry the book isn't on me at the moment. But 0 power can still be affected, what's t exact language? 0 is negligible power (example I think a fixed missile rack I also 0). But as it stands now, can a craft reduced to 0 power (or less?) assign 0 power to systems? Lol
 
Nerhesi said:
To be absolutely literal - not sure if zero power means not affected. Sorry the book isn't on me at the moment. But 0 power can still be affected, what's t exact language? 0 is negligible power (example I think a fixed missile rack I also 0). But as it stands now, can a craft reduced to 0 power (or less?) assign 0 power to systems? Lol
Um, Ion hits reduces power [HG, p28]. Certain specified systems require power [Core, HG]. Presumably they cannot operate without power [Core, p144]. "Any system that draws power from the power plant can be Hardened" [HG, p47]. Nothing is said about systems that do not require power.

On the other hand Computers do not require Power, but can specifically be hardened against Ion hits [HG, p15]. Radiation Shielding specifically hardens the Bridge [HG, p10], that do not require Power either.
 
AnotherDilbert said:
On the other hand Computers do not require Power, but can specifically be hardened against Ion hits [HG, p15]. Radiation Shielding specifically hardens the Bridge [HG, p10], that do not require Power either.

They still require power, it just comes out of the basic ship systems.
 
AnotherDilbert said:
Reasonable, but not RAW.

Basic Ship Systems: This includes everything a ship needs for day-to-day operations, including artificial
gravity, heating, lighting and life support.

I would consider the bridge and ships computer as needed for day-to-day operations.
 
AndrewW said:
Basic Ship Systems: This includes everything a ship needs for day-to-day operations, including artificial
gravity, heating, lighting and life support.

I would consider the bridge and ships computer as needed for day-to-day operations.
Very reasonable, but not RAW.

Sorry to nitpick, I'm just following:
Nerhesi said:
To be absolutely literal...
 
AnotherDilbert said:
But Ion cannon might work, at least against fighters, zap them to kill their power and then kill them with fusion turrets while their defences are down.
Upon minimal consideration, no.
We miss the fighters when they dodge. We want to prevent them from dodging by killing their power. But we miss all attacks until they run out of thrust. It's worse to waste ~15 Ion Barbette attacks and then hit, than to waste ~15 particle turret attacks and then hit.

But if the effects of the Ion attack remains for 6 min (1 space combat round, 60 dogfight attack steps) they get very powerful in dogfights. If you can stun the enemy in a few rounds, then have ~50 rounds to kill them when their defences are offline you don't need much offensive weaponry.
 
AnotherDilbert said:
Sorry to nitpick, I'm just following:

Ok, so the bridge and ship's computer are not needed. Guess you can skip those parts and build your ship without them, might as well skip the life support as well and just use vacc suits.
 
AndrewW said:
Ok, so the bridge and ship's computer are not needed. Guess you can skip those parts and build your ship without them, might as well skip the life support as well and just use vacc suits.
Mock me all you like, but by RAW they have no specified power draw.

Maybe they are so important that they include their own multiply redundant power or UPS? The Bridge is so well protected it can't be damaged by enemy fire, realistic as that may be...
 
AnotherDilbert said:
Mock me all you like, but by RAW they have no specified power draw.

No specified power draw does not mean they don't draw any power.

The basic ships systems where put in to cover a lot of the components rather then having to work out power for every little thing, this includes the bridge and ships computer, seeing as how they are present on every functional ship. Most of the options are covered under this, though a few that have a higher then average power draw do have their own power draw listed (holographic hull being a rather power hungry one).
 
AndrewW said:
No specified power draw does not mean they don't draw any power.
Ok, how about a little clarification for dunderheads like me. I guess we cannot give them some power draw since the Core book.

How about a little note in the Ion section saying something like that if you lose all power all systems shutdown and nothing onboard works, from iris valves to bridge controls? It would make things abundantly clear.

This would also resolve the question about reaction drives upthread.
 
This is precisely what I asked for in the Locking HG Thread. It needs to be defined. Basic systems covers a lot of potential ground - too much I think to start getting into specifics.

What I would suggest is a simple general rule following on from the Core rule book 50% power statement.

"At less than 1/2 basic system power a ship becomes inoperable, losing all thrust and maneuverability and ships systems."

We don't have to kill the pilot unless we add a line, "a pilot without access to independent oxygen supply will die in 2d6 turns" (assuming he'll need time to breath through the existing oxygen (or similar I haven't tried to science that number) .
 
Just to chip in...

The next update will have a list of Bad Things that happen when you cannot power basic systems.

As for 0 power draw vs. Ion ... Ack, this is one of those things that I might be happier with ref fiat, dependent on their own universe. They could assume that 0 power items go down to any Ion hit, or any Ion hit that reduces power to 0, or that they are hardened/otherwise immune to ion.

I can see things going in all three directions, which makes me think it might be better in the hands of players and what they think makes sense...
 
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