Shields X/Y: A ship or auxilery craft with this trait is protected by an energy barrier which refracts, deflects or simply blocks incomming weaponsfire. The fist value (X) is the shield score, and the second value (Y) is the regeneration score.
Whenerver a ship with shields takes damage if it's shield score has not been reduced to 0 treat the ship as having a hull 4 for the to hit role regardless of it's actuall hull. As long as the ship's shield value is grater than 0, hits will be absorbed by the shields rather than impacting the hull. Do not role on the damage table as each hit will deduct 1 point from the target's shield value (with double, triple and quad damage weapons multiplying this damage as normal). If a hit would reduce the shield value of it's target below 0 (a multi damage weapon against a ship with 1 shield left for example), the hit is absorbed by the shields causing no damage, and the shield score is reduced to 0. When the shield value of a ship is 0, all remaining hits, must be compared to the target's hull score if they would still be hits resolve them normally.
During the end phase if a ship with this trait regains lost shield points equal to it's rengeneration score.
Auxilery craft with shields take shield damage in the same way as ships, but as usual are destroied by the first hit, after their shields are depleted.