So, from what I've heard and from what the Gamemasters Handbook describes, the debriefing is when the Computer asks questions about what the characters did or didn't do and has stuff that they did or didn't do from all the beginning of the mission come back to bite them.
But here's an issue with that: Each clone is a legally distinct entity from the previous one. From what the Players Handbook says, clones should never be punished for what their previous clones did. And I would be very disappointed if the clone stayed alive from the beginning to the end of the mission. So, if a clone did some treason or littered or did other equally awful things and then died, then the Computer can't really punish them for that, right? And especially since the end of a mission is when it's most lethal, 90% of what the characters do is going to be entirely irrelevant to the debriefing and that seems like a bit of a waste.
Heck, even the missions in the Mission Book suffer from that as there's a good chance that most of the offenses the debriefing officer could mention had been committed by clones that are now very dead.
I'm honestly half-tempted to throw out the entire "legally distinct entity" stuff as that just lets some good treason go to waste. But before I do that, I'd like to know how other GMs handle this or maybe even find out the intention of how it's supposed to work.
But here's an issue with that: Each clone is a legally distinct entity from the previous one. From what the Players Handbook says, clones should never be punished for what their previous clones did. And I would be very disappointed if the clone stayed alive from the beginning to the end of the mission. So, if a clone did some treason or littered or did other equally awful things and then died, then the Computer can't really punish them for that, right? And especially since the end of a mission is when it's most lethal, 90% of what the characters do is going to be entirely irrelevant to the debriefing and that seems like a bit of a waste.
Heck, even the missions in the Mission Book suffer from that as there's a good chance that most of the offenses the debriefing officer could mention had been committed by clones that are now very dead.
I'm honestly half-tempted to throw out the entire "legally distinct entity" stuff as that just lets some good treason go to waste. But before I do that, I'd like to know how other GMs handle this or maybe even find out the intention of how it's supposed to work.