how are the Drakh?

katadder said:
people didnt gain an AF trait, they lost AF weapons into an AF trait so actually as a rule have less weapons to fire at other ships.

Ah, the perils of not having read 2e yet. I thought that the AF trait and AF weapons were mutually exclusive, ddn't realise that for other races, they'd been rolled into one.

Gotta say, I'm itching to get my hands on and try 2e. And I'm not worried that the Drakh have ben ganked. I'll just have to eliminate Carriers early on in the game to avoid fighter swarm problems :D
I'm just playing Devils advocate and trying to see where the other Drakh players are coming from. Personally, I love my GEG and wouldn't be without it, not even for the best AF trait in the game.
 
yep no more EA particle beams. no more mini beam death on fighters from the minbari.
some people still have AF weapons - like whitestars, but they dont have an AF trait either.
and if its AF previously and still in its now called accurate.
 
I think it's also worth reminding people that whilst fighters can have an effect on the outcome of the game, they can't outright win a game.

So the solution for the Drahk player is actually very simple...
Ignore the fighters and precise beam everything else to death!
 
I've seen a game where fighters dominated and quite definately won the game on their own, the cap ships just sat back and never got involved.
 
You can't simply ignore the amount of fighters some fleets can field. Ok so on the whole they will need critical hits to hurt you, but in a large game there are enough of them to go "crit fishing" and hey can do that to the hearts content without fear of being targetted if you simply ignore them. That is a game losing tactic.

If the light raider has accurate, then things are not so bad, fighters without dodge don't live so long. it just means using the raiders carefully and ensuring overlapping fields of fire. If they don't have any ships with accurate then they are in an awful lot of trouble
 
The Hobbybox said:
I think it's also worth reminding people that whilst fighters can have an effect on the outcome of the game, they can't outright win a game.

So the solution for the Drahk player is actually very simple...
Ignore the fighters and precise beam everything else to death!

I heard rumour that fighters were bumped up to 'ship' classification for 2e. Is that true? If it is, doesn't that mean a fighter can win a game?


:?: Question: For Close Blast Doors - does that no longer limit the maneuverability of ships that use it?
 
My big concern with things like the GEG probably stems from a local house rule. We've changed some of the dice rolls so that when a double damage or triple damage weapon hits, you roll two-three damage dice instead of one and doubling/tripling it. That means individual criticals are never multiplied but it means you have a higher chance of getting criticals overall. That makes my Drakh a pincushion for No Fire crits (and it's why I'm not so boisterous about being disenchanted by the changes since my immediate reaction is based on non-standard rules). I have fielded the Drakh against Minbari and really haven't seen that +1 vs Stealth to be over powered or that the GEG was effective as a ward against fighters but again (fighter crits are my bane) - I'm 90% sure that those games were more impacted by my bad rolls and the Minbari's good rolls.

I'm sorry to hear that the CBD now is verboten for the H/L Raiders since I found the reduction in maneuverability to be a fair trade off for the added protection from a 1E stand point, which did not include crew protection. I suppose I would rather have seen CBD go fully over to a 'No Weapons Fire' and allow a 50% survivability boost rather then a 33% boost.

[Unrelated - if all ships have gone to the 5+ for crew and damage, has the Pak'Ma'Ra been revised or did they just lose that little tidbit?]
 
the pak were based off 2e stats and so i think there advantage came from that into 1e unfortunately.
as CBD doesnt restrict manouvrability now unlike 1e then it had to have firing restrictions.
 
hiffano said:
I've seen a game where fighters dominated and quite definately won the game on their own, the cap ships just sat back and never got involved.

I've seen games where the only effective units were the fighters (I LOVE asteroids)

since I found this thread, I've taken the time to re-read the Drakh fleet book concerning the GEG. First edition I Know (just waiting for my 2e to come in post). But taking this into account and taking some races fighters into account I'll say this. You CAN ignore most fighters, but the best solution is to simply destroy their carrier (easier said than done, I know)

Besides, my Drakh rely heavily on the raiders to do two things, clear the fighters and wolf pack the enemy. I can't see any reason to alter this except that they won't be as effective at it, but then I can get more raiders for my fleet.
 
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