weasel_fierce
Mongoose
Cant remember if there was a discussion on htis... the urge has hit me to play a game in the napoleonic era, and Runequest seems like it'd be a good fit. Any thoughts or ideas ?
What kind of game would you play there? I always though this time period was better suited to wargames then roleplaying (in fact should I play in such an historical setting, I would prefer the 7 years war).weasel_fierce said:Cant remember if there was a discussion on htis... the urge has hit me to play a game in the napoleonic era, and Runequest seems like it'd be a good fit. Any thoughts or ideas ?
weasel_fierce said:Cant remember if there was a discussion on htis... the urge has hit me to play a game in the napoleonic era, and Runequest seems like it'd be a good fit. Any thoughts or ideas ?
I do BRP as well, so no problem. Is this something you could send my way ?
zozotroll said:Note of warning. Firearms are kind of weak. If you are looking for one shot drops, you are not going to get it with out of the book damages.
Utgardloki said:It's not so much a matter of dodging as a matter of "battle luck". Perhaps it would work by allowing an automatic Dodge attempt (or even a Luck roll) each round or each battle. Anybody wanting to shoot you has to overcome that roll. That way an expert marksman can still shoot you, but the basic infantry might not have a chance.
Or, maybe easier to implement in the Runequest mechanics, you can roll 1D6 x your POW, and the result is a penalty taken by anybody who wants to shoot you.
soltakss said:Utgardloki said:It's not so much a matter of dodging as a matter of "battle luck". Perhaps it would work by allowing an automatic Dodge attempt (or even a Luck roll) each round or each battle. Anybody wanting to shoot you has to overcome that roll. That way an expert marksman can still shoot you, but the basic infantry might not have a chance.
Or, maybe easier to implement in the Runequest mechanics, you can roll 1D6 x your POW, and the result is a penalty taken by anybody who wants to shoot you.
In the past, I've used the game mechanic that opponents have to roll twice and take the worst result against phenonomally lucky people. So, Fred the Fearless charges into battle and is shot at by an archer with Bow 75%, Fred has Battle Luck and the archer has to roll twice, he rolls 8, a critical, and 80, a failure, but Fred being lucky gets the 80 and survives again.
I've also used the oposite for very skilled people - they can roll twice in their area of expertise and take the best roll. It's a simple mechanic that can have surprisingly good results.