wbnc said:
I dont have all the books memorized but there are portions that indicate M-drives do generate inertia.....The most direct wording I can recall off the top of my head Core rulebook under travel times. Pg153
Yes, Traveller M-drives do indeed generate inertia. They appear to be reactionless, but not intertialess. All of the travel times assume acceleration half of the way and deceleration the other half of the trip.
Traveller isn't the best starship fighting system. For the most part it doesn't take into account vector, inertia, facing/heading, etc. High Guard has always been a bolt-on to an RPG. You would be better off looking for a different gaming system to apply that you prefer for starship combat. Others, such as Leviathan from FASA's Renegade Legion, or Star Fleet Battles works better for starship movement. Leviathan is kinda of nice as it limits maneuverability by ship size, so those massive battleships need a lot of room and time to maneuver where smaller destroyers or fighters can turn on a dime. Another nice thing about the Levianthan system is how the weapons/damage work. Different types of weapons cause different types of damage, and you track specifically the damage on the armor facing. Spinals and other weapons just punch through armor whereas others strip it away. It makes for a grittier, realistic feel when you are having to balance out these issues while figuring out how to kill your enemy.