Condottiere
Emperor Mongoose
Minimum size of thrusters is half a tonne, at least going by given efficiencies.
So the minimum weight a rail gun round with a seeker head could be is just over half a ton? That seems kind of silly to me.Condottiere said:Minimum size of thrusters is half a tonne, at least going by given efficiencies.
Condottiere said:Minimum size of thrusters is half a tonne, at least going by given efficiencies.
Condottiere said:Minimum size of thrusters is half a tonne, at least going by given efficiencies.
It was? Where?Condottiere said:... it was clarified that officially the smallest drive is a tonne ...
Condottiere said:1. Schrodinger's Cat is at it again, like with firmpoints and seventy tonne smallcraft; it was clarified that officially the smallest drive is a tonne (presumably at given performance), but the Pebble drive is from an official Mongoose Second High Guard spaceship, and weighs in at half a tonne.
2. There are likely minimum sizes for thrusters (and fusion reactors) which might depend on technological level (outside that achieved with advanced manufacturing), but High Guard doesn't seem to cover that.
3. How big is a railgun bullet? Can you fit in steering and sensors?
4. How fast is a railgun bullet? Can the sensors detect anything at that speed, and have time to make flight corrections?
5. Now a mass driver ball bearing probably can be guided; it's certainly big and slow enough.
40 000 km/h or about 10 000 m/s is a bit slow in space combat, probably slower than the spacecraft you are shooting at. A ship accelerating at 9 G or 90 m/s² will have a speed of 360 s × 90 m/s² = 32400 m/s after a single round.wbnc said:3: this is probably dependant on the design of the rail gun. my take is that you are dealing with a mass around 15-50 Kg, at around 40-50K Kph. ( the velocity a missile maintains as determined by looking at flight time to target at distance range band) that would result in damage several orders of magnitude higher than a 120mm Rhinemetal gun firing a high velocity (1750 m/s) round of the same size . prototype railguns double that velocity at current TL.
AnotherDilbert said:40 000 km/h or about 10 000 m/s is a bit slow in space combat, probably slower than the spacecraft you are shooting at. A ship accelerating at 9 G or 90 m/s² will have a speed of 360 s × 90 m/s² = 32400 m/s after a single round.wbnc said:3: this is probably dependant on the design of the rail gun. my take is that you are dealing with a mass around 15-50 Kg, at around 40-50K Kph. ( the velocity a missile maintains as determined by looking at flight time to target at distance range band) that would result in damage several orders of magnitude higher than a 120mm Rhinemetal gun firing a high velocity (1750 m/s) round of the same size . prototype railguns double that velocity at current TL.
At 10 km/s it would take 1000 / 10 ≈ 100 s to reach a stationary target. A manoeuvring target could have moved d = at²/s ≈ 90 × 100² / 2 ≈ 450 km away from it's projected course by then. The projectile would have to be able to manoeuvre just as much as the target to have a reasonable chance to hit it, and then the projectile would basically be a short range missile. No conventional rocket will allow that much ∆v, but M-drives obviously will.
To cover 300 000 km in an hour you need an average speed of 300 000 km/h. Since you start with insignificant speed and accelerate the whole way the end speed would be about 600 000 km/h.wbnc said:Missiles move from distant range to impact in an hour so they are "only" moving at 50,000 Kph... while you can go much faster if you like that brings a whole lot of problems if you are trying to maneuver as a group.
Reaction drives are cheaper, not insignificant when you fire a lot of ammunition. Most editions have had minimum sizes for M-drives. Anti-grav such as grav-belts only works well in strong gravity fields, not deep space.wbnc said:As for using reaction drives as vector control...why? if you have gravitics that are potent enough why not use them. a vehicle/robot grade gravitic unit is perfectly fine for controlling the flight of a 15-50kg mass.
Reaction drives are cheaper, not insignificant when you fire a lot of ammunition. Most editions have had minimum sizes for M-drives. Anti-grav such as grav-belts only works well in strong gravity fields, not deep space.
No, but we cannot build an M-drive smaller than 0,05 dT in MgT2. The M-drive disadvantages in HG corresponds to simpler grav drives in MT. Grav vehicles can reach orbit, but nothing is stated about reaching moons or other planets. The limitations from earlier editions can possibly still be used, even if MgT2 is not detailed enough to reiterate them.Jeraa said:Mongoose Traveller 2e is not most editions. There is no listed (or implied) minimum size for M-drives, and no mention (or even implying) that anti-grav only works in gravity fields.
We also need a power source, a battery will do.Jeraa said:Based on the ship design rules, a M-drive takes up 1% of the hull per drive rating, and costs MCr2 per ton of drive. That means (roughly speaking) one ton of railgun projectiles would require a total of 0.01 tons of M-drives per rating, at a cost of MCr0.02 (Cr20,000) per drive rating per ton of projectiles. Railgun ammunition costs Cr15,000 per ton, so you are more than doubling the cost just for a drive rating of 1.
AnotherDilbert said:We also need a power source, a battery will do.
AnotherDilbert said:To cover 300 000 km in an hour you need an average speed of 300 000 km/h. Since you start with insignificant speed and accelerate the whole way the end speed would be about 600 000 km/h.wbnc said:Missiles move from distant range to impact in an hour so they are "only" moving at 50,000 Kph... while you can go much faster if you like that brings a whole lot of problems if you are trying to maneuver as a group.
If you accelerate fully ( a = 10 G ≈ 100 m/s² ) the whole way a missile would travel d = 300 000 km in t = SQRT( 2 × d / a ) ≈ 2450 s with a terminal speed of 2450 s × 100 m/s² = 245000 m/s or 882000 km/h.
Reaction drives are cheaper, not insignificant when you fire a lot of ammunition. Most editions have had minimum sizes for M-drives. Anti-grav such as grav-belts only works well in strong gravity fields, not deep space.wbnc said:As for using reaction drives as vector control...why? if you have gravitics that are potent enough why not use them. a vehicle/robot grade gravitic unit is perfectly fine for controlling the flight of a 15-50kg mass.
wbnc said:Combat does not occur at those ranges. At 50,000km, sensor detail is NONE for radar and lidar, and on minimal for thermal. You can tell something artificial is there but not much else. to be able to tell what you are shooting at you would have to close to 50,000Km just to get a basic outline of the target. beyond that range your firing at heat blobs. even if you have all the extra sensor systems available you cant gt a decent idea of the tactical situation at 300,000Km
if a ship is screaming toward the enemy at full burn it is irrevocably committed to close range engagement with no idea of the exact composition of the enemy force.
Note that while missile salvos can be fired at Distant ranges, the attacking ship must have detected its target before they can be launched. Given the limited information that can be gained from sensors at this range, friendly fire incidents may be common among Travellers who are too trigger happy with their missiles.
Jeraa said:wbnc said:Combat does not occur at those ranges. At 50,000km, sensor detail is NONE for radar and lidar, and on minimal for thermal. You can tell something artificial is there but not much else. to be able to tell what you are shooting at you would have to close to 50,000Km just to get a basic outline of the target. beyond that range your firing at heat blobs. even if you have all the extra sensor systems available you cant gt a decent idea of the tactical situation at 300,000Km
if a ship is screaming toward the enemy at full burn it is irrevocably committed to close range engagement with no idea of the exact composition of the enemy force.
Forward observers (like small craft on recon duty) can tell you what is going on. Missiles, which have their own targeting system and don't use the ships, would get a better picture of the target as they got closer. Combat can occur at those distances, but is limited to missile engagements (other weapons don't have the range).
The rules even state the difficulty of that kind of combat:
Note that while missile salvos can be fired at Distant ranges, the attacking ship must have detected its target before they can be launched. Given the limited information that can be gained from sensors at this range, friendly fire incidents may be common among Travellers who are too trigger happy with their missiles.
In wartime a missile-heavy fleet will launch on an approaching unidentified fleet at extreme range. It can't afford to let a beam fleet to get into firing range.wbnc said:Combat does not occur at those ranges. At 50,000km, sensor detail is NONE for radar and lidar, and on minimal for thermal. You can tell something artificial is there but not much else. to be able to tell what you are shooting at you would have to close to 50,000Km just to get a basic outline of the target. beyond that range your firing at heat blobs. even if you have all the extra sensor systems available you cant gt a decent idea of the tactical situation at 300,000Km
Thank you, that basically means the cost is negligible compared to the drives.Jeraa said:High Efficiency Batteries produce 40 Power for MCr0.1. We need only 0.1 Power which costs 1/400th that, or Cr250 per drive rating. That would only allow 1 round of Thrust, so multiply that by the number of times you want the projectile to maneuver.
AnotherDilbert said:I mostly agree with you, apart from:
In wartime a missile-heavy fleet will launch on an approaching unidentified fleet at extreme range. It can't afford to let a beam fleet to get into firing range.wbnc said:Combat does not occur at those ranges. At 50,000km, sensor detail is NONE for radar and lidar, and on minimal for thermal. You can tell something artificial is there but not much else. to be able to tell what you are shooting at you would have to close to 50,000Km just to get a basic outline of the target. beyond that range your firing at heat blobs. even if you have all the extra sensor systems available you cant gt a decent idea of the tactical situation at 300,000Km
If large empires fight the campaigns are likely to be large, much larger than a single system. The aggressor is likely to be in a hurry to get to crush this system and get to the next.