A comprehensive (all in one place) rule-system for missile and torpedo combat that includes rules for stealth (and stealth missiles), missile defences, missile (swarm) tactics (cf. Naval book), remote-operating missiles (i. e. terminal guidance phase is not handled by launching vessel), as well as all the missile and torpedo variants so far covered in other supplements, so I don't have to look across ca. 10 publications for all the rules.MongooseMatt said:Let us hear what you think!
I absolutely second that. I've used vector based rules for BattleTech space combat (optional rules found in Strategic Operations) and it is playable with 2 vs. 2 units per side, but it's a lot of paperwork do be done. One needs to know exactly how much thrust goes into which vector and, especially if one side wishes to escape combat, the initial speed (V0) needs to be known as well. Also, you cannot do all the calculations needed for accurate tactics in your head, so playability suffers heavily without proper electronics support: the minimum needed would be an app for use on smartphones or PCs that lets you calculate various moves and compare them to each other in advance in order to plan accordingly e. g. as pirates, corsairs or free-traders running for j-point.paltrysum said:Having played Brilliant Lances some years ago, I do think vector-based games are cool, but they take an exorbitant amount of time and take away from what Traveller purports to be: a TTRPG, not a strategy game.
Condottiere said:Unless I'm thinking of Trillion Credit, there's a computer programme that coordinates defence between various ships.
ShawnG said:So that's my feedback, please, please spend some time making pdf's that display quickly on a tablet.
AndrewW said:ShawnG said:So that's my feedback, please, please spend some time making pdf's that display quickly on a tablet.
to crit a ship of greater than ~28,000 tons (standard hull, no reinforced or light hull), as that would have 14,000 hull points and the large fusion bay can only do 140 points of damage on a max damage roll. But if only 10 points of damage are necessary for a severity 1 crit, then installing large numbers of large bays allows you to go fishing for criticals with that nice +4 bonus. I'm just not sure what wasimpossible
with these rules, so it's difficult to know which interpretation is correct.intended