In chatting with another traveller fan, and looking over the rules for capital ship construction in high guard I have noticed something rather irritating. There are several sections of the design system that make very little sense when they are applied too the design of merchant ships (and other ships not designed for combat).
The first of these is in the command sections. Warships have multiple redundant 'bridges', for obvious reasons, but merchants have no need for most of them. In addition, these modules are very large on larger capital ships, taking up an awful tonnage.
Secondly, the crew proportions for merchant ships are very high, especially in terms of the command and the service crew. Most of these are simply not needed because of the tasks that a merchant does not perform in comparison to a warships.
To fix these, I suggest two changes when designing merchant vessels and fleet auxiliaries that should not be seeing combat:
1) Command modules should be reduced to two at maximum on any merchant vessel. Also, for ships of 10,000 tons or more, the command modules should be halved in size.
For example, a 200,000 ton merchant ship normally has 5 x 200 ton command modules. With these changes, the same ship has 2 x 100 ton command modules, a reduction of 800 tons.
2) Ships under 100,000 tons should have a command crew of 10. Ships of 100,000 tons or more should have 2 command crew per 20,000 tons. Service crew should be reduced to 1 man per 5,000 tons.
Under the normal system, the above ship would have a command crew of 100, and a service crew of 400 to 600. With these changes, she would have a command crew of 20, and a service crew of 40.
The first of these is in the command sections. Warships have multiple redundant 'bridges', for obvious reasons, but merchants have no need for most of them. In addition, these modules are very large on larger capital ships, taking up an awful tonnage.
Secondly, the crew proportions for merchant ships are very high, especially in terms of the command and the service crew. Most of these are simply not needed because of the tasks that a merchant does not perform in comparison to a warships.
To fix these, I suggest two changes when designing merchant vessels and fleet auxiliaries that should not be seeing combat:
1) Command modules should be reduced to two at maximum on any merchant vessel. Also, for ships of 10,000 tons or more, the command modules should be halved in size.
For example, a 200,000 ton merchant ship normally has 5 x 200 ton command modules. With these changes, the same ship has 2 x 100 ton command modules, a reduction of 800 tons.
2) Ships under 100,000 tons should have a command crew of 10. Ships of 100,000 tons or more should have 2 command crew per 20,000 tons. Service crew should be reduced to 1 man per 5,000 tons.
Under the normal system, the above ship would have a command crew of 100, and a service crew of 400 to 600. With these changes, she would have a command crew of 20, and a service crew of 40.