tolcreator said:
I sort of rebelled at the line "Nothing of interest here". This is a whole world, a whole system!
Even a system that consists entirely of uninhabited airless worlds has things of interest to someone. There might be wreckage of ships destroyed in the Third Frontier War that would be valuable to some historian somewhere. There might be the remains of a mining operation abandoned 600 years ago, complete with the frozen bodies of people who died of a long forgotten plague. There might be resources worth enough to mine even in an out of the way place. There might be someone's old pirate booty, lost because the pirates were killed before returning for it. The system's star could be interesting in some scientific way, even if superficially it looks like every other red dwarf in the region, and even if it is ordinary, there are things about it that would be useful to research that relies on aggregation of information about a large number of ordinary stars.
Add atmospheres and life to worlds, and they become more interesting in all the ways that the diversity of life can offer.
Add sophonts to a world, and then it becomes interesting as a place for friendly and hostile interactions with its occupants, business, politics, arts, and study of every sort of social science.
There are no completely boring systems.
However, when player characters are playing through a specific adventure, they're probably not going to want to examine the slime-dwelling, arsenic-tolerant colonial organisms that are thought to be potential treatments to prevent a recurrence of the irontree blight of 672. They're going to want to know whether there's anything on the world that can advance the adventure they're working their way through.
So, instead of, "Nothing of interest here," a world would be, "This doesn't seem to have any obvious ways to to help you get the #3 grav plates on Deck 2 replaced."