I find the rules for HeroQuests rather vague and unhelpful. Cults of Glorantha basically just says "you do all the stages, and you get some kind of reward".
I think it makes sense to use Hero Points as the currency with which rewards are purchased. You gain Hero Points by doing the stages right, lose them for getting it wrong (e.g. winning where you are supposed to lose), and at the end you get a shopping list of possible rewards that you purchase with Hero Points - those you gained on the quest plus any you already had.
This then leads to questions about numerical scale. How much should Rune Touched cost? Should they all have the same cost, or should some of the clearly more useful ones (e.g. Man Rune) cost more than others? How much are various magical rewards, e.g. a blessed item, a spell matrix, a POW crystal? What if a player wants to increase their skills, should he be able to purchase IRs with Hero Points?
I'm going to be running a quest tomorrow, I'll probably make these details up as I go along, and will post the outcome here. Your thoughts are welcome.
I think it makes sense to use Hero Points as the currency with which rewards are purchased. You gain Hero Points by doing the stages right, lose them for getting it wrong (e.g. winning where you are supposed to lose), and at the end you get a shopping list of possible rewards that you purchase with Hero Points - those you gained on the quest plus any you already had.
This then leads to questions about numerical scale. How much should Rune Touched cost? Should they all have the same cost, or should some of the clearly more useful ones (e.g. Man Rune) cost more than others? How much are various magical rewards, e.g. a blessed item, a spell matrix, a POW crystal? What if a player wants to increase their skills, should he be able to purchase IRs with Hero Points?
I'm going to be running a quest tomorrow, I'll probably make these details up as I go along, and will post the outcome here. Your thoughts are welcome.