An important part of our campaigns is the engineers' and scientists' ability
to design and build improved or new equipment for personal use or com-
mercial production - we call this "heroic engineering".
Mongoose Traveller's Central Supply Catalogue has some rules for proto-
types and thelike, but these are quite basic, and for our next campaign I
would very much prefer a more detailed system.
I think I will start each project with a Concept Roll that will be at least Dif-
ficult for improvements and Very Difficult for new inventions. In my view
this first step of the project should take at least 1 week per attempt, with
a failed Concept Roll leading to no result and one with an Effect of -6 or
worse to design that is faulty and will lead to serious problems later on,
but without the character knowing this.
The next step of the project would be the Prototype Roll, again Difficult for
an improvement and Very Difficult for a new invention. The time required
to build the prototype probably depends on the size and complexity of the
device, but should be at least 2 weeks (testing included), and the price of
the prototype about 5 x the price of the finished device (to be determined
by the referee, I think). Again, a failed roll would result in a waste of time,
an Effect of -6 or worse in a future desaster.
The final step of the project would then be the Production. Since there is
already a working prototype, this should only require a normal skill roll,
parts with a cost of 50 % (?) of the finished device and half the time that
was needed to create the prototype.
Well, this is where I am currently - any comments, ideas and proposals
would be most welcome.
to design and build improved or new equipment for personal use or com-
mercial production - we call this "heroic engineering".
Mongoose Traveller's Central Supply Catalogue has some rules for proto-
types and thelike, but these are quite basic, and for our next campaign I
would very much prefer a more detailed system.
I think I will start each project with a Concept Roll that will be at least Dif-
ficult for improvements and Very Difficult for new inventions. In my view
this first step of the project should take at least 1 week per attempt, with
a failed Concept Roll leading to no result and one with an Effect of -6 or
worse to design that is faulty and will lead to serious problems later on,
but without the character knowing this.
The next step of the project would be the Prototype Roll, again Difficult for
an improvement and Very Difficult for a new invention. The time required
to build the prototype probably depends on the size and complexity of the
device, but should be at least 2 weeks (testing included), and the price of
the prototype about 5 x the price of the finished device (to be determined
by the referee, I think). Again, a failed roll would result in a waste of time,
an Effect of -6 or worse in a future desaster.
The final step of the project would then be the Production. Since there is
already a working prototype, this should only require a normal skill roll,
parts with a cost of 50 % (?) of the finished device and half the time that
was needed to create the prototype.
Well, this is where I am currently - any comments, ideas and proposals
would be most welcome.
