worldeater
Mongoose
hi people, i've been running a campaign for a while now.
here's a recap i wrote up of the 5 sessions i've run so far:
http://www.utopiastudios.com/conan/recap.pdf
i'm trying to figure out what to do next. i thought people here might be able to come up with something clever.
here's a summary, since i doubt anybody wants to read the 9 page pdf:
the PC's are mostly borderer/nomad types, they are boating out to the middle of the
wilderness to get a supply of magic rock and bring it back to civilization. they
were attacked by a bunch of nasty diseased mountain goat picts (ie: BROOS). They were ambushed
at the point where they beached their boats (to set out on foot for the mine).
they leave their boats cleverly hidden. One of the PCs is unconscious and left by
the boats with another to guard him.
So the rest of the party (3 + an NPC + a hunting dog) head up into the mountains
to find this mine. they find the mine & camp have been ransacked. they set the
camp on fire to create a diversion, head to the mine & fight a monster, then
decide to get the F out of there. they each take a sack of magic rocks with them.
probably 35-40 lbs. worth a piece.
so it took them all day to get to the mine and search it, fight the monster, etc.
now it's night time and they want to head back to the boats in the dark. They
know the way, and they've got a torch. one character can see in the
dark and has the dog.
but they fought all day, been hiking in armor all afternoon, and probably weren't
getting much rest in the week previous, since they were boating thru the deep dark
jungle. i'm going to give them some fatigue penalties, obviously.
now the question is, what the hell happens to them and what do the picts do?
my plan was that they were bringing a larger warband, led by a shaman and their
biggest baddest fighter type. the picts know where the PCs originally landed their
boats, so they were going to head there to burn the boats, etc.
now, the party have hidden the boats, and are walking around in the mountains with
a lit torch at night. also, there's this glow of a burning camp in the distance.
what do the picts do? head to the bank, look for the boats, then head back uphill
toward the camp, thus meeting the party en-route? do they ambush the party, or do
they miss the party completely because they are too busy checking out the camp?
i want to penalize the party somehow for wasting time and travelling at night. should
they be attacked by some wild animals instead? being fatigued is not really a concern unless
it actually affects them in a fight.
on the other hand, the diversion and hiding the boats were definately good ideas.
what do they get for that?
also, the shaman does have a spell allowing him to summon some kind of crow or bat
that will scout for him.
i guess i have a lot of options here. what do you think?
once they're clear of this, the PCs have to row upstream for a week+ with ~150
lbs. of rock added to their cargo. they've got two rowboats, 6 bodies (5 PC's
+ 1 NPC) and a dog. i can't just let them get back with a "oh this takes
you a lot of effort but you get there eventually". what should i do? i'm
not even really sure what the carrying capacity of an ancient roman-esque rowboat
would be. i'm going to have to assume that the current is pretty slight (despite
it being called the 'Thunder River'), otherwise the whole trip would seem
pretty impossible (as opposed to nearly impossible, which is what i was going for).
throw me some ideas if you've got em.
thanks!
here's a recap i wrote up of the 5 sessions i've run so far:
http://www.utopiastudios.com/conan/recap.pdf
i'm trying to figure out what to do next. i thought people here might be able to come up with something clever.
here's a summary, since i doubt anybody wants to read the 9 page pdf:
the PC's are mostly borderer/nomad types, they are boating out to the middle of the
wilderness to get a supply of magic rock and bring it back to civilization. they
were attacked by a bunch of nasty diseased mountain goat picts (ie: BROOS). They were ambushed
at the point where they beached their boats (to set out on foot for the mine).
they leave their boats cleverly hidden. One of the PCs is unconscious and left by
the boats with another to guard him.
So the rest of the party (3 + an NPC + a hunting dog) head up into the mountains
to find this mine. they find the mine & camp have been ransacked. they set the
camp on fire to create a diversion, head to the mine & fight a monster, then
decide to get the F out of there. they each take a sack of magic rocks with them.
probably 35-40 lbs. worth a piece.
so it took them all day to get to the mine and search it, fight the monster, etc.
now it's night time and they want to head back to the boats in the dark. They
know the way, and they've got a torch. one character can see in the
dark and has the dog.
but they fought all day, been hiking in armor all afternoon, and probably weren't
getting much rest in the week previous, since they were boating thru the deep dark
jungle. i'm going to give them some fatigue penalties, obviously.
now the question is, what the hell happens to them and what do the picts do?
my plan was that they were bringing a larger warband, led by a shaman and their
biggest baddest fighter type. the picts know where the PCs originally landed their
boats, so they were going to head there to burn the boats, etc.
now, the party have hidden the boats, and are walking around in the mountains with
a lit torch at night. also, there's this glow of a burning camp in the distance.
what do the picts do? head to the bank, look for the boats, then head back uphill
toward the camp, thus meeting the party en-route? do they ambush the party, or do
they miss the party completely because they are too busy checking out the camp?
i want to penalize the party somehow for wasting time and travelling at night. should
they be attacked by some wild animals instead? being fatigued is not really a concern unless
it actually affects them in a fight.
on the other hand, the diversion and hiding the boats were definately good ideas.
what do they get for that?
also, the shaman does have a spell allowing him to summon some kind of crow or bat
that will scout for him.
i guess i have a lot of options here. what do you think?
once they're clear of this, the PCs have to row upstream for a week+ with ~150
lbs. of rock added to their cargo. they've got two rowboats, 6 bodies (5 PC's
+ 1 NPC) and a dog. i can't just let them get back with a "oh this takes
you a lot of effort but you get there eventually". what should i do? i'm
not even really sure what the carrying capacity of an ancient roman-esque rowboat
would be. i'm going to have to assume that the current is pretty slight (despite
it being called the 'Thunder River'), otherwise the whole trip would seem
pretty impossible (as opposed to nearly impossible, which is what i was going for).
throw me some ideas if you've got em.
thanks!