Seems like they made HG22 to fix the "rules/equipment all over the place problem", and then immediately let authors throw stuff in any book they want, recreating the problems that HG22 was meant to fix. I don't get it.I have been thinking on this.
Spinward Extents is a setting book, the technology within should be that which is in High Guard. Once agin an author makes up new rules only available in this one book rather than use the rules as given in High Guard.
These rules should be made freely available - or at the very least put in a JTAS so they are available.
If authors are going to continue to ignore the rules as written and instead just make up new stuff then the new stuff should be in a free update pdf for HG.
I remember that one of the aims of HG2e was to consolidate the myriad ship rules scattered throughout MgT1e books. It appears that we are in need of a HG3e...
Might as well go play D&D if you are looking for ballooning. Ballooning only rewards the wealthier players/referees/gaming groups. No different than DLCs or microtransactions for video games.I feel that's a feature of their business plan.
Ballooning, not consolidating.
Yup, and that was accomplished. Alas, it doesn't stop more stuff from getting created and spread across multiple books.I remember that one of the aims of HG2e was to consolidate the myriad ship rules scattered throughout MgT1e books. It appears that we are in need of a HG3e...
Especially when collectors can power capacitors over a week. So it isn't an issue of rapid charging the capacitors as in CT.I am under the impression that is what Matt is talking about with the 'every few years Update' process. It is important to be able to introduce new elements, but they do need to get consolidated at some point. Every game that is producing content has to grapple with this problem. Traveller at least seems to have an idea that the issue exists and should be addressed.
Obviously, this particular item has issues with its compatibility with existing rules (namely the weird statement that this fission plant can't power the jump drives, but can power the batteries that power the jump drives? Huh?). But, aside from that, I don't see a problem.
Space-time is not described as particles or waves, so describing your "field" as a type of higher dimensional space-time fabric may have been less aggravating for you in the long run.For the nth time, they are not particles, they are excitations in the jump quantum field, which we call particles because it is impossible to get physicists to give up the word particle
(I wanted an excuse to remind myself how to do the superscript thing)
My guess would be that these types of plants do not interact with that field, but it is just a guess with no basis in anything.So why wouldn't a finely tuned fusion or fission power plant produce those "excitations" reducing jump fuel?