Help! What book is this from?

I have been thinking on this.

Spinward Extents is a setting book, the technology within should be that which is in High Guard. Once agin an author makes up new rules only available in this one book rather than use the rules as given in High Guard.

These rules should be made freely available - or at the very least put in a JTAS so they are available.

If authors are going to continue to ignore the rules as written and instead just make up new stuff then the new stuff should be in a free update pdf for HG.

I remember that one of the aims of HG2e was to consolidate the myriad ship rules scattered throughout MgT1e books. It appears that we are in need of a HG3e...
 
I have been thinking on this.

Spinward Extents is a setting book, the technology within should be that which is in High Guard. Once agin an author makes up new rules only available in this one book rather than use the rules as given in High Guard.

These rules should be made freely available - or at the very least put in a JTAS so they are available.

If authors are going to continue to ignore the rules as written and instead just make up new stuff then the new stuff should be in a free update pdf for HG.

I remember that one of the aims of HG2e was to consolidate the myriad ship rules scattered throughout MgT1e books. It appears that we are in need of a HG3e...
Seems like they made HG22 to fix the "rules/equipment all over the place problem", and then immediately let authors throw stuff in any book they want, recreating the problems that HG22 was meant to fix. I don't get it.
 
I feel that's a feature of their business plan.

Ballooning, not consolidating.
Might as well go play D&D if you are looking for ballooning. Ballooning only rewards the wealthier players/referees/gaming groups. No different than DLCs or microtransactions for video games.
 
I remember that one of the aims of HG2e was to consolidate the myriad ship rules scattered throughout MgT1e books. It appears that we are in need of a HG3e...
Yup, and that was accomplished. Alas, it doesn't stop more stuff from getting created and spread across multiple books.

I have suggested on more then one occasion a High Guard Companion volume that consolidates the scattered stuff into one book.
 
I am under the impression that is what Matt is talking about with the 'every few years Update' process. It is important to be able to introduce new elements, but they do need to get consolidated at some point. Every game that is producing content has to grapple with this problem. Traveller at least seems to have an idea that the issue exists and should be addressed.

Obviously, this particular item has issues with its compatibility with existing rules (namely the weird statement that this fission plant can't power the jump drives, but can power the batteries that power the jump drives? Huh?). But, aside from that, I don't see a problem.
 
I am under the impression that is what Matt is talking about with the 'every few years Update' process. It is important to be able to introduce new elements, but they do need to get consolidated at some point. Every game that is producing content has to grapple with this problem. Traveller at least seems to have an idea that the issue exists and should be addressed.

Obviously, this particular item has issues with its compatibility with existing rules (namely the weird statement that this fission plant can't power the jump drives, but can power the batteries that power the jump drives? Huh?). But, aside from that, I don't see a problem.
Especially when collectors can power capacitors over a week. So it isn't an issue of rapid charging the capacitors as in CT.
 
Collect or make. It's still a weeks worth of charging. The collector description never mentions bypassing the capacitors. So rapid charging is not a thing, except for fiat.
 
Current interpretation appears to be that the jump drive converts some of the hydrogen into exotic particles, which then create, or help to, a rift in time and space.

All this occurs in six minutes.

This appears to require a lot of energy, released within those six minutes.

That's why you have the capacitors.

I suspect that the collectors are slowly gathering naturally occurring exotic particles, which don't need to be force grown.
 
For the nth time, they are not particles, they are excitations in the jump quantum field, which we call particles because it is impossible to get physicists to give up the word particle :)
(I wanted an excuse to remind myself how to do the superscript thing :))
 
For the nth time, they are not particles, they are excitations in the jump quantum field, which we call particles because it is impossible to get physicists to give up the word particle :)
(I wanted an excuse to remind myself how to do the superscript thing :))
Space-time is not described as particles or waves, so describing your "field" as a type of higher dimensional space-time fabric may have been less aggravating for you in the long run.

ie - fluctuations in field strength
 
Not sure the mellow riffs of Purple Haze will physically take you on any sort of trans-spatial trip.
Hospital, maybe.
 
If the universe is a series of vibrations, breaking through dimensions by exciting them, would appear to be what was discovered.

I tend to think excited gravitational waves, which are very focussed.
 
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