Help! What book is this from?

Since the default technological level six power plants act as the ones from technological level eight, twelve, and fifteen, you can think of them as prefusion, rather than fission.
 
The T5 rules say that fusion plants have some kind of super overload state that fission and chemical plants can't duplicate, in which the fusion plant burns boatloads of fuel in rapid order. The collectors in T5 store the the "fuel" they gather in the collector and then dump it all at once to the jump drives.

The Mongoose version seems to do "something" with the hydrogen other than burn it up in the power plant. so it isn't actually fuel technically. It's used for some other purpose, apparently related to the creation of the jump field. Why only fusion power plants can do that? No idea. The collectors in Mongoose seem to have on board storage for whatever they collect that are separate from the jump capacitors.

How the T5 explanation fits with Black Globes being able to power the jump drives? No idea.
 
The T5 rules say that fusion plants have some kind of super overload state that fission and chemical plants can't duplicate, in which the fusion plant burns boatloads of fuel in rapid order. The collectors in T5 store the the "fuel" they gather in the collector and then dump it all at once to the jump drives.

The Mongoose version seems to do "something" with the hydrogen other than burn it up in the power plant. so it isn't actually fuel technically. It's used for some other purpose, apparently related to the creation of the jump field. Why only fusion power plants can do that? No idea. The collectors in Mongoose seem to have on board storage for whatever they collect that are separate from the jump capacitors.

How the T5 explanation fits with Black Globes being able to power the jump drives? No idea.
And now Mongoose batteries can power the jump drive as well.
 
There's a quantifiable energy requirement.

Even if it requires an overclocked state, that still only increases the energy requirement, easily covered by batteries.
 
The only information is that the power spike is "several orders of magnitude" more than the fusion plant normally puts out. "Several" generally means at least three.

So the power demands of a Beowulf's jump drive is equivalent to the routine use of 20pts. It it's spiking to 3 orders of magnitude, that means it's briefly outputting 20,000EP. Which is why it uses 20 dtons of L-Hyd in a few minutes, when 1 dton operates the ship for a month normally.

The best High-Efficiency battery in HG is 60EP per dton. So you just need 334dtons of batteries on your Free Trader and you are golden.
 
You only need that power spike for six minutes.

Though, it would raise the question, at what point would the fusion bottle pop?
 
I feel that's a feature of their business plan.

Ballooning, not consolidating.

This phenomenon in Traveller publications does not bother me. I rather like drawing bits of HG/Ship design rules from various publications and crafting customized ships with them. New rules that help provide new ideas for ships are like precious little gems.

However, I would find an SRD-like database of all of these rules of value. This site, https://www.aonprd.com/, for Pathfinder 1e is an example of a super useful consolidation of rules for that system.
 
Hundreds of dollars to have all of the ship construction rules, or the cost of one book for all of the ship construction rules? I know which I prefer.
 
Seems like they made HG22 to fix the "rules/equipment all over the place problem", and then immediately let authors throw stuff in any book they want, recreating the problems that HG22 was meant to fix. I don't get it.
Spinward Extents came out before HG22. I don't have a HG 1st edition book, but it looks like they took the material from SEx, simplified it, made it generic, and added it to HG22 PP/reaction drive/customization rules.
 
The only information is that the power spike is "several orders of magnitude" more than the fusion plant normally puts out. "Several" generally means at least three.

So the power demands of a Beowulf's jump drive is equivalent to the routine use of 20pts. It it's spiking to 3 orders of magnitude, that means it's briefly outputting 20,000EP. Which is why it uses 20 dtons of L-Hyd in a few minutes, when 1 dton operates the ship for a month normally.

The best High-Efficiency battery in HG is 60EP per dton. So you just need 334dtons of batteries on your Free Trader and you are golden.
Here is My question. If the jump drive needs 20PP to be "on", yet requires 20,000PP to activate, what is the normal 20PP for? You do not need to power your jump drive unless you are jumping.
 
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