GurgleSnuff said:
First u need a weapon that suports finesse fighting. Which is marked with an "F"
You can finesse with any
light weapon (including unarmed strikes). You can also finesse with some
one-handed and
two-handed weapons if those weapons have the special finesse property. Finnessable weapons are marked with an f in the book.
Can someone break it down for me? If I want to attack using the Finesse option what happens? U roll d20 plus your finesse.
A normal melee attack roll is 1d20 + BAB + Str mod (plus any other modifiers)
A melee finesse attack roll is 1d20 + BAB + Dex mod (plus any other modifiers)
Then U have to bypass the doge or parry plus his armor DR rating? If u bypass allt that u roll ordinary damage without actually hurting ur opponents armor. Correct me if Im wrong!
When making a melee finesse attack, if your attack roll is equall to or greater than the opponents
DV, but less than his
DV + DR, then you roll normal damage and subtract his DR before applying damag to his HP. If yoiur attack roll is equall to or greater than his
DV + DR then you roll normal damage and ignore his DR. This result is called
bypassing his armor, it means you managed to slip you attack in some vulneurable crevace in his armor and got through.
Important: you
do add your Str mod to damage when you finesse.
Important: you do not add your Str mod to your AP rating when you finesse. However the weapon does keep its base AP rating and can in fact penetrate armor if the weapon's base AP is high enough. This hardly ever happens though, IIRC only a finnesed War Sword vs. Padded Armor is the only case.
Example:
Say you have a
BAB of +1, a
Dexterity of 15 (+2 bonus), a
Strength score of 12 (+1 bonus) and a short sword (finesse weapon, 1d8 damage). You are fighting an opponent with a
Parry DV of 16 (he has a base parry of +0, a Str of 14 and a large shield) and he is wearing a leather armor for
DR 4.
Your decide to make a melee finesse attack and roll 1d20 with a result of 14. Your finesse attack roll is 14 + 1 + 2 = 17. You beat his
DV but you do not bypass his armor. You roll 1d8 with a result of 4. Your damage after subtracting his DR is 4 + 1 -4 = 1 point of damage.
Next round you finesse again. This time you roll a 17. Your attack is 17 + 1 + 2 = 20. Your opponents
DV + DR is 16 + 4 = 20. Your attack equalls his DV + DR so you finesse past his armor. You roll 3 on 1d8 so your damage is 3 + 1 = 4. Your opponent takes 4 HP damage.
And also Armor piercing (AP) Is it so that u add the weapons AP rating to damage?
No, you do not.
When you make a regular melee attack you roll damage as normal. Base damage die + Str mod.
Before you subtract your opponent's DR you first check to see if you
penetrate his armor. Your
AP for the attack is equall to the weapon's
base AP plus your
Str mod. If your
AP is equall to or greater than your opponent's DR then you reduce his DR by
half when you deal damage.
This is much easier than it sounds in play because a character's AP is a static number (unless their Str mod changes). Write it down on your character sheet next to your attack modifier with the weapon in question and then compare it to the static DR of the opponent you are beating on.
Hope that helps.