msprange said:Hi guys,
For each dice an enemy rolls in attack (ignoring 'bonus' damage dice'), roll once for the Harmonic Shield.
For example, an MI squad fires 4 Moritas (8 dice total) and a Holepunch (1 dice). The Harmonic Shield will roll 9 dice, once against each attacking dice.
In practice, you won't need to roll so many, as any shots that score less than the victim's Target can be safely ignored.
Lorcan Nagle said:The rules state you have to beat the total rolled, which suggests you've got to beat the dice plus any bonus, so a weapon that rolls 11+ blows right through the shield
dyssnowman said:What? This means that any model equipped with a harmonic shield is virtually invulnerable! The shield stops the damage if you roll equal to or greater than the damage. This means that if you only roll over the target the model is automatically unaffected, and if you roll a kill against the model then all you need to do is roll a 2+ on a D10 to nullify the attack!
msprange said:Lorcan Nagle said:The rules state you have to beat the total rolled, which suggests you've got to beat the dice plus any bonus, so a weapon that rolls 11+ blows right through the shield
Correct.
LaranosTZ said:If everything I've read is correct, this is how they work.
LaranosTZ said:From what I've seen, you do not roll all the D10s, and then distribute, you roll a D10 vs each individual hit. I suppose if you went with the bulk rolling method though the game would go faster, but it would make the harmonic shield even more effectice.
Mr Evil said:msprange said:Lorcan Nagle said:The rules state you have to beat the total rolled, which suggests you've got to beat the dice plus any bonus, so a weapon that rolls 11+ blows right through the shield
Correct.
now im evan more confused as you just contradicted yourself i think ?
if you ignor bonus and bonus dice, how can you get an 11 ?
msprange said:For each dice an enemy rolls in attack (ignoring 'bonus' damage dice'), roll once for the Harmonic Shield.
dyssnowman said:Actually, you have it backwards. The tanker spit attack is D10+D6. This means that you only have to equal or beat the number rolled on the D10, not the D6; the D6 is completely ignored as far as the harmonic shield is concerned.
dyssnowman said:The only question that I have now is would the Tyrant flinch? Technically, he never had to make an armor save, so I think that the answer is no, but I would love to know the official take Matt.