Praetorian
Mongoose
While waiting on the rules and building miniatures, we have been talking about how to organize the party.
I think that when "in game" during combat players should limit conversations to waht their characters could actually say in the situation.
Now since we do not know whether Spellcom eyepieces allow psychic communication (And if there are times that the enemy might be able to detect that and one would need to enforce Spellcom silence) if the party is being sneaky, using hand signals would make sense. Players are often "being quiet" and then saying tons of stuff. "I see two of them one might be a mage, Bob you take him down and I'll go after the other one"
It would be fun roleplaying to use handsignals when the team is silenced.
http://www.stumbleupon.com/demo/?review=1#url=http://www.lefande.com/hands.html
This page has a list of modern US army signals, The ones about ammo and the like may not be useful.
Plus you'd need to add a few for a fantasy setting. Here are some suggesations
Hand up, Wiggling fingers "Magic User"
Two fingers up together as if giving a benidiction "Cleric"
Two fingers on either sider of mouth pointing up like tusks "Orcs"
Hand held palm downard with wriggling fingers "Spiders or giant bugs"
Hand held out with wrist limp "Elves"
Hand held in claw fashion with fingers slowly gripping and releasing "Undead"
Hand held at shoulder height in fist and then brought down in front with hand opening as if tossing something "Roll initiative, suckers!"
:lol:
Les
I think that when "in game" during combat players should limit conversations to waht their characters could actually say in the situation.
Now since we do not know whether Spellcom eyepieces allow psychic communication (And if there are times that the enemy might be able to detect that and one would need to enforce Spellcom silence) if the party is being sneaky, using hand signals would make sense. Players are often "being quiet" and then saying tons of stuff. "I see two of them one might be a mage, Bob you take him down and I'll go after the other one"
It would be fun roleplaying to use handsignals when the team is silenced.
http://www.stumbleupon.com/demo/?review=1#url=http://www.lefande.com/hands.html
This page has a list of modern US army signals, The ones about ammo and the like may not be useful.
Plus you'd need to add a few for a fantasy setting. Here are some suggesations
Hand up, Wiggling fingers "Magic User"
Two fingers up together as if giving a benidiction "Cleric"
Two fingers on either sider of mouth pointing up like tusks "Orcs"
Hand held palm downard with wriggling fingers "Spiders or giant bugs"
Hand held out with wrist limp "Elves"
Hand held in claw fashion with fingers slowly gripping and releasing "Undead"
Hand held at shoulder height in fist and then brought down in front with hand opening as if tossing something "Roll initiative, suckers!"
:lol:
Les