It's a nice principle - essentially a benign variation on the electric fence.
Which leads to all sorts of fun if either some ill-educated peasant accidentally causes a short in the system at an inconvenient moment, or if a particularly large, especially vicious example of the species is badly injured, leaving it "blind" with that particular sense (probably as a result of the actions of the players, who are busy congratulating one another on "driving it off")
The "shark" "proof" fence is proposed and accepted as the pet project of the local nutty scientist. After being put in place it seems to work, and the pesky "sharks" leave the colonists' fish stock alone for a while.
However, the thing is driving them absolutely nuts; colonists working outside the fence experience greatly increased attacks, with the "sharks" proving much more viscous than before. This leads up to the inevitable falure of a fence section and a crisis where the colonists have to battle to protect the herds.
However, the thing is driving them absolutely nuts; colonists working outside the fence experience greatly increased attacks, with the "sharks" proving much more viscous than before. This leads up to the inevitable falure of a fence section and a crisis where the colonists have to battle to protect the herds.
Yep, this "Sharkshield" offers lots of options for the referee.
Another one is that the "three dimensional electrical wave" it produces not
only irritates the "sharks", it also causes occasional equipment malfuncti-
ons ("This drone is acting strangely ...") and influences the behaviour of
newly introduced aquafarming species ("The trader said they taste well,
he did not mention that they are aggressive ...").
Hmmm ... Cthulhu can hardly become a problem, but I wonder whether
one of his relatives could be sleeping on some water world in the Betei-
geuze region ... :shock:
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