Hi everyone!
My first post here and its a little cheeky as I'm already asking for help :wink: I recently got hold of the pocket version of Conan rpg ready for starting a campagin with a group of friends. Very pleased with it as well. I'm also about half way through reading "The complete chronicles of Conan" (compilation of Howards works) but i feel like I need more background info and some help about the campaign setting. So heres my question; which of the other books in the Conan rpg range would you consider essential or very helpful for somebody starting up a new campaign?
Between work and family im a little limited for time, so the less I have to create myself the better :lol: I was thinking that "Road of Kings" and "Ruins of Hyboria" would probably be a good start but thought I'd better ask for some advice before I order anything.
If it helps, the sort of campaign i intend to run with them will be fairly open, giving the players ultimate choice over where they go and what they try to do, with adventures largely being introduced as rumours or offers of work which they then decide whether or not to follow up.
Many thanks!
My first post here and its a little cheeky as I'm already asking for help :wink: I recently got hold of the pocket version of Conan rpg ready for starting a campagin with a group of friends. Very pleased with it as well. I'm also about half way through reading "The complete chronicles of Conan" (compilation of Howards works) but i feel like I need more background info and some help about the campaign setting. So heres my question; which of the other books in the Conan rpg range would you consider essential or very helpful for somebody starting up a new campaign?
Between work and family im a little limited for time, so the less I have to create myself the better :lol: I was thinking that "Road of Kings" and "Ruins of Hyboria" would probably be a good start but thought I'd better ask for some advice before I order anything.
If it helps, the sort of campaign i intend to run with them will be fairly open, giving the players ultimate choice over where they go and what they try to do, with adventures largely being introduced as rumours or offers of work which they then decide whether or not to follow up.
Many thanks!