that's an interesting conceptsteve98052 said:One way to combine the goals of a driver who faces in the direction of travel and a gun that faces in the direction of the target is to put the driver in an internal, motorized swivel chair that's designed to face travel-forward, surrounded by video screens that show the view from each external camera, and put the gunner in a fixed seat that faces gun-forward. Streamline the grav tank so that it travels just as well in any direction, and the entire thing becomes the turret, with no body-turret joint to make a soft spot in the armor and a hot spot in the radar profile.wbnc said:. . . No matter ow fast the Tank/gunship is it will spend a good bit of time at ground level moving no faster than the advancing infantry.
Turrets give an advantage in that role. The driver has a much more simplified role and the gunner can fire independent of the vehicle while the driver can concentrate fully on maneuver and postioning the vehicle.

steve98052 said:Indeed. So as soon as the homing sensors can fit into the missiles, point defense -- and possibly stealth or sensor spoofing -- become critical.that's one of the big problems with any guided munition getting the seeker down in size and cost. However, if you spend 200,000credits to destroy a 20Mcr tank...its a huge cost vs return win.currrently a Hellfire missile costs around 70,000 per unit. But they can reliably and effectively destroy multi-milion dollar tanks a fully loaded reaper drone costs around 320-350 thousand dollars. even if you loose two of them in an attack that destroys an enemy tank yous till come out way ahead.
there are already developments in bot vehicle point defense and stealth systems underway. they are still fairly ineffective but they are first generation toys. they will definitely get better.
Epicenter said:I'm getting some Renegade Legion vibes from those tank designs. For me, that's not a bad thing, I loved that game.
As far as appearance goes, I think the tan one seems more "real" than the green one.
Tanks of that period are going to spend a lot of time engaging things higher-up than them - I'd imagine they'd all have what we call high-angle or "anti-aircraft" mounts. The tan one's main gun looks like it could at least elevate high enough to engage air threats. This isn't the 21st century, where the trade-offs of mass to our current poor mass-to-thrust engines mean that aircraft are thin-skinned and can have effective hits scored on them by lighter weaponry. At the same time our targeting devices and gun stabilization are poor enough that if we want to use shells to shoot things down we need to spam them.
By this time, the gunship or even other grav tanks are going to be able to take the air, so light cannon aren't going to cut it to shoot down air threats - unless you're "skinny popping" (eg; bullying opponents who are lower TL than you), so I think the age of "anti-aircraft autocannon engagement" is over - people are going to be shooting their tank's biggest guns at the enemy in the air and vice versa. "Aircraft" are going to be as heavily armored as tanks, if not moreso (here we go with the issues with the "big ship" universe of Traveller).
I may have played a session or two of renegade legion

The tan one is my personal favorite. The green one is more of an assault vehicle than and MBT...so I went with a heavier more boxy build. It isn't designed for fast reaction to mobile threats..its the sort fo vehicle that walks up to the front door and blows it off the hinges, as well as shattering the wall to either side and seriously damaging portions of the building behind the one it's shooting at. Hopefully, it also reduces anyone behind the door to a fine red paste applied in a thin coat to all exposed surfaces.
As For using the main gun to shoot down air targets.,.that's a possible capability that would be developed. but secondary weapons for lighter threats would be added. Using your main gun to pop a scout or APC is a major waste. it might not be an auto cannon it could be a plasma gun, or laser..but secondary weapons ae not going away at any reasonable level of advancement.
In theory, yeah you could get high performance, all environment aircraft that are as heavily armed and armored as a tank.But military designers often build to the "Just good enough" standard. they could armor a fighter to the same standards as an MBT...but I am sure every bean counter and oversight committee between the imperial capital and the galactic core would be howling at the wasted resources and overruns. a vehicle would get just enough armor, just enough speed, and just enough weaponry to carry out its assigned task with acceptable reliability. anything beyond that gets axed for the sake of Per Unit costs...saving 20k per unit is not a huge savings but if you're going to buy thousands of units it adds up quick.
Since a ground force has to control a wide area of operations instead of discrete points from which they can sortie to counter discrete threats... you need many more ground vehicles. Especially if you are trying to occupy an area. The only real way to secure and control a particular piece of real estate is to put a guy with a rifle on it. the only way to take it way from someone is to kill their "guy with a rifle" and replace him with one of your own.
Now the imperium can cheat, it can put a fleet in orbit and threaten the locals, or lay siege until the locals give up the fight. But that leads to little things like insurrection, resistance groups, open rebellion f the fleet has to move on to the next objective. So they have to have a LARGE number of men, rifles, vehicles and hardware. even if it's a smaller portion of their military than the fleet.
which means they have to buy a lot of hardware. and the ground forces. Being a secondary concern actually greatly increases the need to save money/resources. all those billions saved can be redirected to the more vital Fleet arm. which means they won't get an entire stable of vehicles built to maximum possible armor and protection troop transports, scouts, fast strikers, will all be built with lighter armor. And heavier vehicles will get lighter secondary guns to deal with them.