Grapple and Trip

treeplanter

Mongoose
Hello;

Just wondering how you guy would handle a trip attempt during a grapple?

it's not in the book, but it make sense that a character can attemp a trip while grappling. Maybe it should be reserved for character with improved trip. I would replace the melee attack with opposed grapple, and give +4 for improved grapple and +4 for imp. trip.

If you succed you're opponent is proned and you are not grappling anymore.

other tought?
 
Ah, "rolling in mud and glass shards".

Here is what WotC writes on the matter:

Throw Your Foe to the Ground: This works just like a trip attack except that you don't make an initial touch attack (because you're grasping your foe already) and you and your foe make opposed grapple checks to resolve the trip attack. If you win, you and your foe fall prone in the space you both share, but you're still grappling. At your option you can take a -4 penalty on the opposed check; if you win you break your foe's hold on you and you throw your foe to the ground in a space adjacent to the space you formerly shared. (You stay on your feet.) Your foe's movement does not provoke attacks of opportunity, nor does it count against her movement for the current turn (or her next turn).

If you lose the opposed check, your foe gets a chance to trip you by making an opposed grapple check, just as described above.
 
Ah, just for clarification, note that this is not a Feat or anything, but just a combat option that anyone can try while grappling.
 
Ok I like it

so it's basicly opposed grapple check. I would give +4 to the guy with improved trip since it's a trip attempt. So +8 for imp. grapple and imp. trip.

thank you!
 
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