vitalis6969
Mongoose
We have been testing this slightly altered and downgraded version of the G'Quonth so the varient will see more play, as right now in our group it is never taken because at the same priorty you can take a Bin'Tak and there is just no comparison... :wink:
So, here goes one of the homebrew versions we have been using, the fluff is the same as in the book, no fighter bays, same hull, blah blah... That is how they supposedly fit all these wonderous toys into the very same hull
Speed - 5
Turn - 1/45deg
Hull - 6
Damage - 55/13
Crew - 70/19
Troops - 6
Craft - None
Special - Jump Point
Weapons:
Mag Gun ..... Range - 24" Arc - F AD - 3 Spec: Beam, Super AP, Trip Dam
E-Mine ........ Range - 30" Arc - F AD - 6 Spec: E-Mine, Slow Loading
E-Mine ........ Range - 30" Arc - F AD - 6 Spec: E-Mine, Slow Loading
Ion Torp ..... Range - 30" Arc - F AD - 4 Spec: Precise, Super AP
Twin Particle Array Range - 8" Arc - F AD - 10 Spec: Twin Link, Weak
Twin Particle Array Range - 8" Arc - A AD - 8 Spec: Twin Link, Weak
Twin Particle Array Range - 8" Arc - P AD - 10 Spec: Twin Link, Weak
Twin Particle Array Range - 8" Arc - S AD - 10 Spec: Twin Link, Weak
Light Pls Cannon R - 8" Arc - F AD - 6
Light Pls Cannon R - 8" Arc - A AD - 4
Light Pls Cannon R - 8" Arc - P AD - 6
Light Pls Cannon R - 8" Arc - S AD - 6
As compaired to the regular G'Quonth, this version has had its Pulse Cannons returned to their origina G'Quon version with the exception of the aft arcs which are weaker to compensate for the greater weapons power that is pointed forward.
Also, this version has dumped the 6 AD Heavy Lasers for a slightly upgraded Mag Gun from the G'Lan varient while retaining the emines and ion torpedo launcher.
One thing we are currently looking at is dropping the range of the mag gun down from 24" to 20" but raising the AD of the R arc pulse cannon and twin particle arrays back to their normal G'Quon level.
Another version we tried for a short while had the Mag Gun at a 18 inch range but with 4 AD. That varient in playtesting was absolutely devistating as a close range fighting. Pretty much too devistating.
The version I presented above retains the speed loss of the original G'Quonth as well as returning the pulse cannon to their original AD and a main beam weapon with half he attack dice to make this ship more of a fit into Battle Priority over War Priority. Its also a fairly nice match for the Tertius Cruiser, but still behind a bit on the curve compaired to that awesome ship as it should be.
Also there has been discussion of adding the Command trait to this ship as the Command version of the G'Quon has more armor, weps, etc... I personally don't think it needs the command trait but it has been discussed.
Constructive insights are most welcome...
Thanks,
Vitalis
So, here goes one of the homebrew versions we have been using, the fluff is the same as in the book, no fighter bays, same hull, blah blah... That is how they supposedly fit all these wonderous toys into the very same hull
Speed - 5
Turn - 1/45deg
Hull - 6
Damage - 55/13
Crew - 70/19
Troops - 6
Craft - None
Special - Jump Point
Weapons:
Mag Gun ..... Range - 24" Arc - F AD - 3 Spec: Beam, Super AP, Trip Dam
E-Mine ........ Range - 30" Arc - F AD - 6 Spec: E-Mine, Slow Loading
E-Mine ........ Range - 30" Arc - F AD - 6 Spec: E-Mine, Slow Loading
Ion Torp ..... Range - 30" Arc - F AD - 4 Spec: Precise, Super AP
Twin Particle Array Range - 8" Arc - F AD - 10 Spec: Twin Link, Weak
Twin Particle Array Range - 8" Arc - A AD - 8 Spec: Twin Link, Weak
Twin Particle Array Range - 8" Arc - P AD - 10 Spec: Twin Link, Weak
Twin Particle Array Range - 8" Arc - S AD - 10 Spec: Twin Link, Weak
Light Pls Cannon R - 8" Arc - F AD - 6
Light Pls Cannon R - 8" Arc - A AD - 4
Light Pls Cannon R - 8" Arc - P AD - 6
Light Pls Cannon R - 8" Arc - S AD - 6
As compaired to the regular G'Quonth, this version has had its Pulse Cannons returned to their origina G'Quon version with the exception of the aft arcs which are weaker to compensate for the greater weapons power that is pointed forward.
Also, this version has dumped the 6 AD Heavy Lasers for a slightly upgraded Mag Gun from the G'Lan varient while retaining the emines and ion torpedo launcher.
One thing we are currently looking at is dropping the range of the mag gun down from 24" to 20" but raising the AD of the R arc pulse cannon and twin particle arrays back to their normal G'Quon level.
Another version we tried for a short while had the Mag Gun at a 18 inch range but with 4 AD. That varient in playtesting was absolutely devistating as a close range fighting. Pretty much too devistating.
The version I presented above retains the speed loss of the original G'Quonth as well as returning the pulse cannon to their original AD and a main beam weapon with half he attack dice to make this ship more of a fit into Battle Priority over War Priority. Its also a fairly nice match for the Tertius Cruiser, but still behind a bit on the curve compaired to that awesome ship as it should be.
Also there has been discussion of adding the Command trait to this ship as the Command version of the G'Quon has more armor, weps, etc... I personally don't think it needs the command trait but it has been discussed.
Constructive insights are most welcome...
Thanks,
Vitalis