Playtest game 1:
This game was using the “wallowing” rule and was against the Klingons.
Gorn: BCC, BC, BC, BCF, HDD
Klingon: C8, D7C, D6, E4, E4, E4, E4
Klingons have 2 Command +1 ships and a fleet bonus of +1 to the Gorn’s one ship with Command +1 and a fleet modifier of -1. With a -2 shift, the Gorn do not expect to ever win initiative in this game.
Turn 1: The Gorn rolled snake eyes for initiative. Yay!
Thanks to some fortunately placed terrain, the Gorn approach was slightly protected.
The only units in clear sight were using Take Evasive Action. Either the Gorn navigators or the ships computers were spot on today. Nearly every TEA attempt in this game succeeded.
No drones impacted for damage and three Gorn ships fired phasers long range at an E4. The reinforced shield attenuated much of the damage.
Turn 2: The Gorn won initiative! How!?!
The Klingon player nominated the damaged E4 and left it in place with a Boost Shields special action.
Due to the disparity in ship numbers, this still gave the Klingon player the advantage in numbers. The Gorn moved two ships into a convenient dust cloud, used Boost Shields and waited. Two more of the Gorn went APE and swung around a planet to catch the flank of a couple of Klingons who had moved in for a shot at the BFC in the dust cloud.
The remaining ships just jockeyed for position.
The Klingon fired everything on the C8 at the BCF 6 inches away. All four OL disruptors missed and the dust cloud effects severely attenuated the rest of the damage. Same with the D7C and D6 that fired at the BCF in the dust cloud. Very little real damage was scored from all three ships. The E4s were out of disruptor range, so they fired drones at the BCC. Between phasers and tractors, all were stopped.
The Gorn retaliated by firing three of his largest ships at the C8, through a flank shield… including a full spread of Plasma Torps from the BCC. Since he’d already fired, he had very little in the way of defenses.
The incoming fire crumpled the shields and did considerable damage, but not enough to cripple the C8.
All other ships fired at an E4 through a flanking shield. This took out the E4 nad the resulting explosion did a few points of damage to the other E4s in close proximity.
Turn 3: The Gorn won initiative again!!
As the C8 attempted to get behind terrain, the 2 BCs followed behind. The D6 and the D7C poked their noses into the dust cloud to close the range on the BCF, who moved out of the cloud and lined up on another E4. The BCC went APE moved behind the planet.
The C8 fired first (with a -1 due to critical damage) and scored some serious damage on one of the BCs.
The damaged BC fired at the C8 next and took out the shield boost and scored a few more internals.
Fire was then traded back and forth…
The E4s fired at the damaged HDD and did a bit more damage. The HDD managed to stop all the drones.
The BC fired all Plasma Torps at the C8 and finally crippled it, leaving it adrift.
The D7C and D6 in the dust cloud forgot the detrimental effects of firing out of a dust cloud and just succeeding in doing a bit more damage to the BCF.
As luck would have it, the Gorn Damage Control rolls were great, the Klingons… not so great. The E4 escalated. Three locations on the C8 escalated… enough to make it go KaBoom! The resulting explosion took out a damaged E4 and scored points on the two BCs. The exploding E4 further damaged the E4 from turn 1.
Turn 4:
The Klingons won initiative, but the admiral quickly became flustered and forgot which BC was close to crippled and which was in relatively good shape. He went after the wrong one.
At the end of this turn, the E4s were gone, the D7C was gone, and the D6 was surrounded.
No single Gorn ship was crippled, but most had significant damage applied and three had Plasma Torpedoes reloaded.
The Klingon player conceded.
Final Analysis:
Gorn still suck at drone defense.
“Wallowing”: Although no HETs were used, the final opportunity to change facing by 45 degrees greatly increased the opportunities to put Plasma Torpedoes on target.
This game was using the “wallowing” rule and was against the Klingons.
Gorn: BCC, BC, BC, BCF, HDD
Klingon: C8, D7C, D6, E4, E4, E4, E4
Klingons have 2 Command +1 ships and a fleet bonus of +1 to the Gorn’s one ship with Command +1 and a fleet modifier of -1. With a -2 shift, the Gorn do not expect to ever win initiative in this game.
Turn 1: The Gorn rolled snake eyes for initiative. Yay!
Thanks to some fortunately placed terrain, the Gorn approach was slightly protected.
The only units in clear sight were using Take Evasive Action. Either the Gorn navigators or the ships computers were spot on today. Nearly every TEA attempt in this game succeeded.
No drones impacted for damage and three Gorn ships fired phasers long range at an E4. The reinforced shield attenuated much of the damage.
Turn 2: The Gorn won initiative! How!?!
The Klingon player nominated the damaged E4 and left it in place with a Boost Shields special action.
Due to the disparity in ship numbers, this still gave the Klingon player the advantage in numbers. The Gorn moved two ships into a convenient dust cloud, used Boost Shields and waited. Two more of the Gorn went APE and swung around a planet to catch the flank of a couple of Klingons who had moved in for a shot at the BFC in the dust cloud.
The remaining ships just jockeyed for position.
The Klingon fired everything on the C8 at the BCF 6 inches away. All four OL disruptors missed and the dust cloud effects severely attenuated the rest of the damage. Same with the D7C and D6 that fired at the BCF in the dust cloud. Very little real damage was scored from all three ships. The E4s were out of disruptor range, so they fired drones at the BCC. Between phasers and tractors, all were stopped.
The Gorn retaliated by firing three of his largest ships at the C8, through a flank shield… including a full spread of Plasma Torps from the BCC. Since he’d already fired, he had very little in the way of defenses.
The incoming fire crumpled the shields and did considerable damage, but not enough to cripple the C8.
All other ships fired at an E4 through a flanking shield. This took out the E4 nad the resulting explosion did a few points of damage to the other E4s in close proximity.
Turn 3: The Gorn won initiative again!!
As the C8 attempted to get behind terrain, the 2 BCs followed behind. The D6 and the D7C poked their noses into the dust cloud to close the range on the BCF, who moved out of the cloud and lined up on another E4. The BCC went APE moved behind the planet.
The C8 fired first (with a -1 due to critical damage) and scored some serious damage on one of the BCs.
The damaged BC fired at the C8 next and took out the shield boost and scored a few more internals.
Fire was then traded back and forth…
The E4s fired at the damaged HDD and did a bit more damage. The HDD managed to stop all the drones.
The BC fired all Plasma Torps at the C8 and finally crippled it, leaving it adrift.
The D7C and D6 in the dust cloud forgot the detrimental effects of firing out of a dust cloud and just succeeding in doing a bit more damage to the BCF.
As luck would have it, the Gorn Damage Control rolls were great, the Klingons… not so great. The E4 escalated. Three locations on the C8 escalated… enough to make it go KaBoom! The resulting explosion took out a damaged E4 and scored points on the two BCs. The exploding E4 further damaged the E4 from turn 1.
Turn 4:
The Klingons won initiative, but the admiral quickly became flustered and forgot which BC was close to crippled and which was in relatively good shape. He went after the wrong one.
At the end of this turn, the E4s were gone, the D7C was gone, and the D6 was surrounded.
No single Gorn ship was crippled, but most had significant damage applied and three had Plasma Torpedoes reloaded.
The Klingon player conceded.
Final Analysis:
Gorn still suck at drone defense.
“Wallowing”: Although no HETs were used, the final opportunity to change facing by 45 degrees greatly increased the opportunities to put Plasma Torpedoes on target.