Captain Jonah said:Fed Drone 1 ships become all but extinct (which seems to be happening anyway so no change there then :roll: ).
Shouldn't that alone be a cause for alarm? :?
Captain Jonah said:Fed Drone 1 ships become all but extinct (which seems to be happening anyway so no change there then :roll: ).
Speaking as a Gorn I like tough, its fleet character, it’s fun and its very GORN. I think it needs to cover the rear as well so its S/A/P arcs otherwise all that happens is an enemy that can move works to get into the A arc of the target and fires from there,
OgreMkV said:Hydrans are screwed... no way they could be competitive in this environment.
msprange said:Just a word of caution here - some of you chaps are making all sorts of presumptions about ships and weapons that have not yet appeared in the game. Don't want you getting your hopes up as they may well be acting very differently from what you think...
If you get to point blank range, i.e., tractor range, and unload an alpha strike on the enemy with them not boresighted and you boresighted before they do so to you, and they use all available defensive fire, a Gorn CL (175 points) expects to deal 43 raw damage to a King Eagle (175 points) nose to nose, destroying it instantly. A Sparrowhawk, with substantially more hull points than a King Eagle, expects to be five points ahead of crippled before you apply six critical hits to it (which will very often bring it to crippled). At which point it's essentially useless.billclo said:Keeper is right. Plasmas have been neutered in this game. A Gorn Cruiser should be able to run up to an equivalent sized enemy ship, tractor it, and blow it to plasma in one big salvo. We don't see that here in ACTA:SF.
I'll comment that right now, as is, if I'm using a Klingon ship with its front pointed towards a plasma ship 8" away, I expect to take 1.75-2 points per die (depending on the number of dice in a torpedo and rounding issues) and am actually giving up a little more than I expect to receive (1.67 Precise damage that can through-penetrate shields and therefore expects to apply 0.11 crits, or 0.28 crits on a target whose shields are down).Phasers are TOO effective against them. I'd day require 2 hits with phasers to remove 1 AD from a plasma. Or double the warhead.