The problem is, as they catch up Hasbro and Wizkids are also moving forward.
Mongooses problem was that they assumed that the painters were going to be able to do a lot of paintig techniques, and the result was the googly eyes, wonky beards etc. Rackham I think set the bar to low but had the good sense to use washes lol, Reaper... god knows the figure I saw hada failed attempt at drybrushing done :shock:.
I agree about the time thing, I think alot of its just taking it slowly, and letting the painters build up to it rather than any thing to do with the size of the company.
The excuse that Hasbro is way larger than Mongoose doesn't wash (haha I made a painting joke), they don't have any specialised techniques or anything, and if that excuse is going to be carted out every single time Mongoose puts out something that looks a bit naff (It happened alot with the SST figures too) its just going to foster an inferiority complex.
I think it comes down to two things, the kind of sculpt you produce, a nice figure with some prominant details and lots of flat bits is always going to look better than a fully proportioned perfectly equiped soldier of the future, simply because you can slap the paint on the simpler figure, then dry brush the detail and it will still look ok. You have to sculpt the figure with your painters in mind rather than any kind of aesthetics.
Painter experiance is the secound thing, they will get better over time, or I believe the far more common route over there is to head hunt the workers from another factory and offer them more money

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