Good adventure for a converntion game?

OrdosMalleus

Mongoose
I'm thinking of running a Traveller game at an upcoming con (assuming they don't have to cancel for Wave 7 or whatever we're up to now) and I was curious about any recommendations for a published adventure that gives a good feel for the system to new players and can be finished in 4-5 hours.
 
Rescue on Ruie (Journal of the Travellers' Aid Society vol. 3)

Shadows (Classic Traveller Double Adventure 1)

The Levall Affair (Signs & Portents #67, The Traveller Compendium 1)

The Derelict by Ben Overmyer (https://zhodani.space/stuff/pdf-files/)
 
OrdosMalleus said:
Any recommendations for a published adventure that gives a good feel for the system to new players and can be finished in 4-5 hours.

http://www.warehouse23.com/products/space-gamer-number-67
https://www.amazon.com/Space-Gamer-Magazine-Issue-67/dp/B00FY5G7V2

For a one-shot with IISS scouts in active duty, try Marcus Rowland's Interdiction Station, it's VERY good (and designed for use with Traveller, not "generic" at all).
 
I've heard good things about Across the Bright Face for one shots. It's for Classic, but easily converted.
 
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